2009-10-25 16:00:56 UTC
I thought I'd throw this out there: Having non power of two textures for particles leads to some major artifacts.
Also, I like PNGs. I thought having PNGs and particles would naturally be a great idea. Let me begin by saying I wanted the drawing mode to be bmAlpha, as the background is white and I wanted the true colors to be visible. Now, I made a transparent png radial gradient (instead of a black background). Well, the problem is that the particle system ate the PNG's transparency, so now it's just a plain, ugly circle instead of a nice smoothly blended one :( But it does have the right blend mode at least..