by kirkd
A PacMan (or Pac Man) clone in which the AI for PacMan is evolved using Neural Networks based on NEAT.
v0.1.5 updates -------------- Vector-based inputs implemented. Walls are input as a window. Pellet inputs provide a distance and angle to each power pellet, ghost inputs provide distance, angle, and state (-1 = hunting, 1 = blue) to each ghost, ...
v0.1.5 updates -------------- Vector-based inputs implemented. Walls are input as a window. Pellet inputs provide a distance and angle to each power pellet, ghost inputs provide distance, angle, and state (-1 = hunting, 1 = blue) to each ghost, ...
v0.1.5 updates -------------- Vector-based inputs implemented. Walls are input as a window. Pellet inputs provide a distance and angle to each power pellet, ghost inputs provide distance, angle, and state (-1 = hunting, 1 = blue) to each ghost, ...
Another set of updates with a few bug fixes and some aesthetic changes. v0.1.5 updates -------------- Vector-based inputs implemented. Walls are input as a window. Pellet inputs provide a distance and angle to each power pellet, ghost inputs provide ...
v0.1.4 Updates -------------- A few bugs were fixed. Specifically, some issues with whether PowerPellets and Ghosts were visible or not were addressed. The ability to ignore walls or dots was added to the Windowed AI. In the parameters file the ...
An updated set of files is now available. I have also restructured the downloads a bit to make it a little cleaner. Below is a list of the most recent updates. v0.1.3 Updates -------------- Windows now update during the evolution step thus preventing ...
A new file has been uploaded to the downloads section. Under the Additional Details header, the PlainEnglish_README.txt file has a softer introduction and some explanations of what I'm trying to accomplish.
Some have asked whether it is possible to get PacMan to run through the maze. Initially, the application is set up with the PacMan maze window inactive. But, yes, you can opt to have the PacMan run after each generation using the best neural net thus ...
I have just uploaded code and executable packages that address a number of issues and include some extra functionalities. Some users experienced crashes with the original release, and I believe that I have fixed this issue. Based on my tests the code ...
I changed the parameters file to provide a faster running application. The resulting AI may not be very interesting, but there will be more sensory feedback from the start. This may also alleviate some of the crash problems seen in the past, as there ...
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