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AIPac - Evolving PacMan AI (Pac Man)

by kirkd

A PacMan (or Pac Man) clone in which the AI for PacMan is evolved using Neural Networks based on NEAT.


http://aipac.sourceforge.net

Artificial Intelligence

Project Feed

  • v0.1.5 v0.1.5 file released: AIPac_win32exe_015.zip

    v0.1.5 updates
    --------------
    
    Vector-based inputs implemented.  Walls are input as a window.  Pellet inputs provide a distance and 
    
    angle to each power pellet, ghost inputs provide distance, angle, and state (-1 = hunting, 1 = blue) to 
    
    each ghost, ...

    11:02PM on Apr 11 2008

  • v0.1.5 v0.1.5 file released: AIPacREADME_015.txt

    v0.1.5 updates
    --------------
    
    Vector-based inputs implemented.  Walls are input as a window.  Pellet inputs provide a distance and 
    
    angle to each power pellet, ghost inputs provide distance, angle, and state (-1 = hunting, 1 = blue) to 
    
    each ghost, ...

    11:02PM on Apr 11 2008

  • v0.1.5 v0.1.5 file released: AIPac_code_015.zip

    v0.1.5 updates
    --------------
    
    Vector-based inputs implemented.  Walls are input as a window.  Pellet inputs provide a distance and 
    
    angle to each power pellet, ghost inputs provide distance, angle, and state (-1 = hunting, 1 = blue) to 
    
    each ghost, ...

    11:02PM on Apr 11 2008

  • v0.1.5 Update - 2008 April 11

    Another set of updates with a few bug fixes and some aesthetic changes. v0.1.5 updates -------------- Vector-based inputs implemented. Walls are input as a window. Pellet inputs provide a distance and angle to each power pellet, ghost inputs provide ...

    10:22PM on Apr 11 2008 by kirkd

  • v0.1.4 Update - 15 Feb 2008

    v0.1.4 Updates -------------- A few bugs were fixed. Specifically, some issues with whether PowerPellets and Ghosts were visible or not were addressed. The ability to ignore walls or dots was added to the Windowed AI. In the parameters file the ...

    09:00PM on Feb 15 2008 by kirkd

  • v0.1.3 Update - 2008 Feb 12

    An updated set of files is now available. I have also restructured the downloads a bit to make it a little cleaner. Below is a list of the most recent updates. v0.1.3 Updates -------------- Windows now update during the evolution step thus preventing ...

    09:58PM on Feb 12 2008 by kirkd

  • Plain English details

    A new file has been uploaded to the downloads section. Under the Additional Details header, the PlainEnglish_README.txt file has a softer introduction and some explanations of what I'm trying to accomplish.

    09:50PM on Feb 07 2008 by kirkd

  • Getting PacMan to run thorugh the maze

    Some have asked whether it is possible to get PacMan to run through the maze. Initially, the application is set up with the PacMan maze window inactive. But, yes, you can opt to have the PacMan run after each generation using the best neural net thus ...

    04:31PM on Feb 06 2008 by kirkd

  • Updated code and executable

    I have just uploaded code and executable packages that address a number of issues and include some extra functionalities. Some users experienced crashes with the original release, and I believe that I have fixed this issue. Based on my tests the code ...

    11:01PM on Jan 29 2008 by kirkd

  • Updated Parameters File

    I changed the parameters file to provide a faster running application. The resulting AI may not be very interesting, but there will be more sensory feedback from the start. This may also alleviate some of the crash problems seen in the past, as there ...

    06:01PM on Apr 16 2007 by kirkd

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