[X] The "/Matrex/1.3.7/matrex_1_3_7_macosx_32.jar" file could not be found or is not available. Please select another file.

AI Bots is a programmer's game in which players write programs to control virtual bots which fight each other in an arena. This involves going after various objects in the arena as well as shooting down other bots.


http://aibots.sourceforge.net





Separate each tag with a space.

Release Date:

2003-09-28

Topic:

Operating System:

License:

Translations:

Intended Audience:

User Interface:

Programming Language:

C

Registered:

2002-05-31

Ratings and Reviews

Be the first to post a text review of AI - Bots. Rate and review a project by clicking thumbs up or thumbs down in the right column.

Project Feed

  • File released: /aibots/AI Bots v2.11/aibots-2.11-win32.zip

    posted 2292 days ago

  • File released: /aibots/AI Bots v2.11/aibots-2.11.tar.gz

    posted 2292 days ago

  • aibots AI Bots v2.11 file released: aibots-2.11-win32.zip

    Changes from v2.10 to v2.11 --------------------------- [22/09/2003]1. Fixed the asynchronous communication bug in aibots.c and combat.c 2. Fixed the display mirroring in allegdispclient and allegmapview. 3. Changed the permissions for files/makebot. Changes from v2.083 to v2.10 ---------------------------- [21/08/2003] 1. Removed health damage on colliding with walls. 2. Fixed the bug that causes the terminal windows to behave erratically when the game running with text text display terminates after full game time. Changes from v2.082 to v2.083: ------------------------------ [16/08/2003]1. Removed the inclusion of glut and gl headers in OsIncl.h in files/ and samples/src directories. 2. Added a file containing the game history. Changes from v2.081 to v2.082: ----------------------------- [27/07/2003]1. Fixed a bug in OsIncl.h wherein the GL and glut header files were included unnecessarily. 2. Changed the allegro displayclient and mapview to make them more colourful. 3. Fixed the default game speed so that the game lasts exactly 120 seconds. [09/08/2003]4. Made the bot that currently carries the flag to flash in the allegro display client. The flag carrying bot is highlighted by a rectangle in the GL version. 5. If a player does not connect back, a dummy player is put in his place which eventually gets deactivated because it does not call init. 6. Combat now waits for the display client to connect for 3 seconds. Then it terminates the game if the display is not initialised. Changes from v2.08 to v2.081: ---------------------------- [11/07/2003] 1. Added the allegro display client for both Windows and Linux [14/07/2003] 2. Added a list of FAQ's. [16/07/2003] 3. Changed textmapview.c so that the program does not crash when incorrect arguments are given. [16/07/2003] 4. Changed src/makefile.win so that the exe's are created directly to the aibots directory. [16/07/2003] 5. Changed GL display client so that the team indicator (red or blue sphere) is easily distinguishable.

    posted 2293 days ago

  • aibots AI Bots v2.11 file released: aibots-2.11.tar.gz

    Changes from v2.10 to v2.11 --------------------------- [22/09/2003]1. Fixed the asynchronous communication bug in aibots.c and combat.c 2. Fixed the display mirroring in allegdispclient and allegmapview. 3. Changed the permissions for files/makebot. Changes from v2.083 to v2.10 ---------------------------- [21/08/2003] 1. Removed health damage on colliding with walls. 2. Fixed the bug that causes the terminal windows to behave erratically when the game running with text text display terminates after full game time. Changes from v2.082 to v2.083: ------------------------------ [16/08/2003]1. Removed the inclusion of glut and gl headers in OsIncl.h in files/ and samples/src directories. 2. Added a file containing the game history. Changes from v2.081 to v2.082: ----------------------------- [27/07/2003]1. Fixed a bug in OsIncl.h wherein the GL and glut header files were included unnecessarily. 2. Changed the allegro displayclient and mapview to make them more colourful. 3. Fixed the default game speed so that the game lasts exactly 120 seconds. [09/08/2003]4. Made the bot that currently carries the flag to flash in the allegro display client. The flag carrying bot is highlighted by a rectangle in the GL version. 5. If a player does not connect back, a dummy player is put in his place which eventually gets deactivated because it does not call init. 6. Combat now waits for the display client to connect for 3 seconds. Then it terminates the game if the display is not initialised. Changes from v2.08 to v2.081: ---------------------------- [11/07/2003] 1. Added the allegro display client for both Windows and Linux [14/07/2003] 2. Added a list of FAQ's. [16/07/2003] 3. Changed textmapview.c so that the program does not crash when incorrect arguments are given. [16/07/2003] 4. Changed src/makefile.win so that the exe's are created directly to the aibots directory. [16/07/2003] 5. Changed GL display client so that the team indicator (red or blue sphere) is easily distinguishable.

    posted 2293 days ago

  • Tracker artifact added

    Anonymous created the Makefile is not proper artifact

    posted by nobody 2316 days ago

  • File released: /aibots/AI Bots II v2.10/aibots-2.10-win32.zip

    posted 2324 days ago

  • File released: /aibots/AI Bots II v2.10/aibots-2.10.tar.gz

    posted 2324 days ago

  • aibots AI Bots II v2.10 file released: aibots-2.10.tar.gz

    Changes from v2.083 to v2.10 ---------------------------- [21/08/2003] 1. Fixed the bug that causes the terminal windows to behave erratically when the game running with text text display terminates after full game time. Changes from v2.082 to v2.083: ------------------------------ [16/08/2003]1. Removed the inclusion of glut and gl headers in OsIncl.h in files/ and samples/src directories. 2. Added a file containing the game history. Changes from v2.081 to v2.082: ----------------------------- [27/07/2003]1. Fixed a bug in OsIncl.h wherein the GL and glut header files were included unnecessarily. 2. Changed the allegro displayclient and mapview to make them more colourful. 3. Fixed the default game speed so that the game lasts exactly 120 seconds. [09/08/2003]4. Made the bot that currently carries the flag to flash in the allegro display client. The flag carrying bot is highlighted by a rectangle in the GL version. 5. If a player does not connect back, a dummy player is put in his place which eventually gets deactivated because it does not call init. 6. Combat now waits for the display client to connect for 3 seconds. Then it terminates the game if the display is not initialised. Changes from v2.08 to v2.081: ---------------------------- [11/07/2003] 1. Added the allegro display client for both Windows and Linux [14/07/2003] 2. Added a list of FAQ's. [16/07/2003] 3. Changed textmapview.c so that the program does not crash when incorrect arguments are given. [16/07/2003] 4. Changed src/makefile.win so that the exe's are created directly to the aibots directory. [16/07/2003] 5. Changed GL display client so that the team indicator (red or blue sphere) is easily distinguishable.

    posted 2325 days ago

  • aibots AI Bots II v2.10 file released: aibots-2.10-win32.zip

    Changes from v2.083 to v2.10 ---------------------------- [21/08/2003] 1. Fixed the bug that causes the terminal windows to behave erratically when the game running with text text display terminates after full game time. Changes from v2.082 to v2.083: ------------------------------ [16/08/2003]1. Removed the inclusion of glut and gl headers in OsIncl.h in files/ and samples/src directories. 2. Added a file containing the game history. Changes from v2.081 to v2.082: ----------------------------- [27/07/2003]1. Fixed a bug in OsIncl.h wherein the GL and glut header files were included unnecessarily. 2. Changed the allegro displayclient and mapview to make them more colourful. 3. Fixed the default game speed so that the game lasts exactly 120 seconds. [09/08/2003]4. Made the bot that currently carries the flag to flash in the allegro display client. The flag carrying bot is highlighted by a rectangle in the GL version. 5. If a player does not connect back, a dummy player is put in his place which eventually gets deactivated because it does not call init. 6. Combat now waits for the display client to connect for 3 seconds. Then it terminates the game if the display is not initialised. Changes from v2.08 to v2.081: ---------------------------- [11/07/2003] 1. Added the allegro display client for both Windows and Linux [14/07/2003] 2. Added a list of FAQ's. [16/07/2003] 3. Changed textmapview.c so that the program does not crash when incorrect arguments are given. [16/07/2003] 4. Changed src/makefile.win so that the exe's are created directly to the aibots directory. [16/07/2003] 5. Changed GL display client so that the team indicator (red or blue sphere) is easily distinguishable.

    posted 2325 days ago

  • File released: /aibots/AI Bots II - v2.083/aibots-2.083-win32.zip

    posted 2335 days ago

Rate and Review

Be the first person to add a text review.

Would you recommend this project?






<

Related Projects

AI - Bots Actions

Thanks for your rating!

Would you also like to write a review?





Skip Review

Thanks for your review!

Get credit for your review by logging in via OpenID. Click your account provider:

No Thanks