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Space game of galactic conquest. Real time / turn based strategy with civilization type colonization of planets. Influences include: Civ, Master of Orion, emperor of the Fading Suns, Dune. Universe a future dark age with noble houses vying for control.


http://www.kborek.cz/forum/phpBB2/viewtopic.php?t=949





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Release Date:

2008-04-04

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Programming Language:

C

Registered:

2007-09-24

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100% of 1 user recommends this project
  • Thumbs up

    pretty decent

    posted by anonymous 54 days ago
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Project Feed

  • ad-infinitum download file released: ai_19_8_9.zip

    posted 614 days ago

  • ai_19_8_9 released

    turned off cursor, (leaving windows cursor). adjusted mouse clicks selection. - further work on town population selection: turned off workplace/click view, this was causing crashes in the movement of workers from industry to industry. will go back to this later. - icons can now be selected and moved to new workplace. However certain restrictions apply, e.g. factories can only be maned by commuting workers from its town, and not from another town; workers can only go to locations of the same alliance.

    posted by brodiebrodie 614 days ago

  • File released: /ad-infinitum/download/ai_19_8_9.zip

    posted 614 days ago

  • ai_19_8_8 released

    adjusted mouse click instruction corrected several bugs in town select added further graphics of paper_wad added gold resource

    posted by brodiebrodie 618 days ago

  • ai_19_8_7 released

    important note: changed mode of control... see readme.txt file adjusted icons with paper_wad's graphics

    posted by brodiebrodie 619 days ago

  • ai_19_8_6 released

    added Paper_Wad's icon graphics: Population templates - factory, unemployed, farm, university, military arms/vehicle, government, mine, well resource templates - Gems/hyperspace fuel, radioactive, chemical - Added "Paper Wad" to planet names (the temporary credits) - corrected miner bug that opened city's population icons when entering a planet - icon of population is now pass to cursor when clicked upon. this is the basic first part of population manipulation.

    posted by brodiebrodie 623 days ago

  • ai_19_8_5 released

    updated graphics with er-no's desert package - added ruins. - adjusted road finder: changed code of structures that can not find town (eg disconnected by water), so that they now connect properly to other separate structures.

    posted by brodiebrodie 625 days ago

  • ai_19_8_4 released

    connected various structures to roads (factories etc) - added faction distinctions for RED ORANGE YELLOW BLUE - assigned buildings to home worlds - assigned town alignment to the said factions - factions may be viewed (border to icons)by clicking on the town of the said colors home worlds. each side owns and starts with 2/5 of their home worlds towns. - corrected bug of 0,0 structure on worlds (structure that occasionally appeared on sea hexes. - increased star field on galactic map

    posted by brodiebrodie 627 days ago

  • ai_19_8_3 released

    adjusted town icons to show all town icons if a town is clicked on - adjusted town size (from 4 popu to 3). - Note, size of towns may be adjusted in the input.txt file (workers: 3) - adjusted location of icons. - note, hopefully the icons will one day be replaced by small sprite figures representing townsfolk (each wearing the costume of his/her trade)

    posted by brodiebrodie 629 days ago

  • ai_19_8_2 released

    added town population/workplace for: factory/electronics plant/chemical plant/steel plant, starport/lab/palace - adjusted mines to include distinction with wells - allowed click on workplace to bring up town list of workers - adjusted code to allow icons to continue being displayed when town is clicked off. - adjusted code to stop: factory smoke, steel plant smoke, well fire, and offshore well fire - animations if no workers are present. However, on a sub note, given the amount of town hexes in the game so far, it is difficult to find nonoperative industry. still they do exist. - the result of the town workers icons may seem simple, but was a real head ache to program.

    posted by brodiebrodie 630 days ago

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