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Celestia

File Release Notes and Changelog

Release Name: 1.2.4

Notes:


Changes: * Fixed bug that caused alpha blending to always be enabled for 3DS meshes * Fixed sign error in that caused some orbits to be retrograde * Fixed rendering of night lights to ignore ambient color (keeps night lights from being visible on lit side of planet.) * Improved precision to eliminate position drifting because of rounding errors (was apparent when orbiting within 1km of an object) * Replaced perfectly spherical Comet Halley with an irregular model * Added object classifications and label coloring based on them * Created new 'phase-lock' coordinate system * Created new 'chase' coordinate system * Unix Gtk: removed bug in Text enter mode. (dramsey) * Unix Gtk: Menus for new Labels. (dramsey) * Unix Gtk: Star Browser Body Types. (dramsey) * Unix Gtk: Correct Underlines for Menus. (dramsey) * Guess Body Types more accurately. (dramsey) * Support hyperbolic orbits * Improved algorithm for calculating positions on highly eccentric orbits * Added setambientlight scripting command * Enabled rendering of satellite orbits * Windows: added open script option to file menu * Changed orbit and dolly functions so they operate with respect to the current reference object instead of the selection. * Made Goto command automatically switch to follow mode * Fixed customorbit.cpp to compile on HP/UX * Fixed appearance of galaxies when viewed from inside an atmosphere * Removed duplicate entry for Iota Horologii (HR 810) in exoplanet catalog * Unix: fixed GL extension code so it's possible to compile with Mesa 4 headers * Unix: fixed byte swapping code * Fixed bug that caused distant stars to disappear when viewed at some angles * Unix Gtk: removed problem preventing ShowClouds from working. (dramsey) * Unix Gtk: Options Dialog. (dramsey) * Celestia Watcher extended. (dramsey) * Unix Glut: Keyboard handling corrected. (dramsey) * Galaxy labels were being placed incorrectly. (dramsey) * Fixed slowdown while rendering shadows on TNT, Rage Pro cards * Model precession of rotation axis * New script commands: set, gotoloc, chase, lock * Fixed orbits of major planets so that they don't get wacky far into the future or past * Windows: fixed image capture in Windows so it doesn't screw up texture loading * Display time to arrival when travelling * Added preloadtex command for scripting * Enforce a maximum time rate of 1e15 times normal