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KoLmafia

File Release Notes and Changelog

Release Name: v13.4

Notes:


Changes: Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7385]7385[/url] Adds monster data for the Infernal Seals. This should allow them to be logged correctly if summoned just after a turn spent in Hobopolis (or other location with randoml-generated monster names). The "up" CLI command can now be followed by a question mark, in which case it just displays the command that would be used to extend the specified effect(s), rather than actually doing so. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7386]7386[/url] Fix problem introduced in Revision 7382 with the use of combat-causing items (such as drum machines) from the relay browser, with the Combat Action Bar enabled. The symptom was that the first round of combat overlaid the mainpane, rather than replacing it. Don't request a charpane update in response to chat notification that you've received a buff, if mafia is currently processing a command. The asynchronous update might not get processed in the proper order relative to the updates performed by the command, resulting in an incorrect adventure count or possibly other problems. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7387]7387[/url] Only consider parsing results in haiku format for fight.php, adventure.php, and choice.php - all other pages get normal parsing even with Haiku State of Mind active, or the Haiku Dungeon as the most recent adventure location. Adds display of pulls remaining after a CLI "pull" command. Fixed problem that was keeping telescopeLookedHigh from being set properly. Added default extender for Digitally Converted effect. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7388]7388[/url] Fix making sushi with captial letters in name shadowy seal eye provides Monster Level +15, not Monster Level 15 Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7389]7389[/url] In UseItemRequest, recognize the items which require special handling due to being the base ingredient in a SUSE or MUSE concoction via the concoction database, rather than having to hard-code them all. Do this before deducting the used quantity from inventory, so that the count never has to go momentarily negative for such items. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7390]7390[/url] Every time you have a chance to act in combat, read the current quantities of all combat items from the items popup and use them to correct any inventory miscounts. This will soon fix any problems due to an item being funkslung, and therefore deducted from inventory, but not actually used because the first item finished the combat. Improved logic for determining Black Market availability - there was a quest log state, with the Market open but the diary not yet retrieved, that we weren't detecting. The Slime Hates It modifier is now capped at +1000 ML. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7391]7391[/url] Don't crash when parsing the profile of a player who has opted to hide their current meat amount. Updates for: Wumpus outfit effects, slimy drink adv gains. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7392]7392[/url] In internal chat, split long lines such that chat commands still work: the command (and following word, if it's something like /msg) has to be replicated at the start of each split piece. However, if it appears to be a chain of advanced chat commands (detected by the presence of "&&"), it must instead be split on "&&", with nothing else added. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7393]7393[/url] Soup up the Wumpus Mnager: - There are exactly two bats, two pits, and one Wumpus. If you have positively identified the last example of each, eliminate the possibility from other rooms - Display in the Relay Browser, the gCLI, and the Session Log the deductions we make about various rooms: Visit - we actually visited the room and saw what was there Listen - we visited an adjacent room and heard sounds (or silence) Elimination - we hear a sound but all other adjacent rooms are known Deduction - we've already found all the hazards of a type, so this room is safe This makes it clear that there are other things that could be done. For example, if from one room you detect the long or pillared room and from another you detect it in the fetid or long room, it has to be in the long room. Later. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7394]7394[/url] Fix typo in Wumpus choice spoilers: remove extraneous ">". Add "Links" to deductions, to make session log and gCLI easier to understand. Refactor some code. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7395]7395[/url] Rename "Links" to "Exits", print them before the state of the current room, and only print them to the CLI and session log, not the relay browser. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7396]7396[/url] Do a better job of handling inventory changes due to actions you've told El Vibrato constructs to perform. Recognize that punchcards can be inserted into an EV drone, as well as the helmet. Add support for The Collector choice adventure: settings are in the Item sub-tab, the big bumboozer marble is now marked usable. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7397]7397[/url] Add the number of bonus adventures so far to the Hare's familiar annotation. Show familiar annotations in the mafia GUI as well as the relay brower Add white rice to the spoilers for the choiceadv where it can be found. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7398]7398[/url] Add data for Slime Tube monsters. Correct white rice spoiler from Revision 7397 - I was misremembering how that choiceadv worked. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7399]7399[/url] Yummy Tummy beans are multi-usable, but with a maximum of 20 uses at a time. Split up requests into chunks of 20, rather than the current 1-at-a-time usage. You can now pig out more efficiently! Added developer command "debugcreate <item>" to trace the calculations of item creatability. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7400]7400[/url] Improve wumpus support: if we have already identified the room with the wumpus (or both pits or both bats), do not identify new rooms as possibly having that hazard. Print a newline after the modtrace table so that subsequent CLI commands appear on their own line, rather than to the right of the table. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7401]7401[/url] The Dwarven Factory Warehouse is now an adventurable location. Both the Warehouse and the Office require either Mining Gear or the Dwarvish War Uniform to be worn. In the Wumpus cave, safe rooms you have not yet visited are now tagged "safe and unvisited" rather than simply "safe". Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7402]7402[/url] The chaos butterfly is usable. Make abort message from an empty response more newbie friendly. Blame Jick. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7403]7403[/url] When you visit your contact list in the Relay Browser, rebuild our internal contact list. If it is not empty, note that it must be read when you log in. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7404]7404[/url] Trap java errors generated by ASH script use of matchers and give a useful error message, rather than a Java stack trace. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7405]7405[/url] Support for lots of choice adventures from your Ancestral Memories Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7406]7406[/url] Recognize when a non-AT plays an AT-only song Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7407]7407[/url] Replaced the creatability algorithm with a simpler one that is potentially slower, but returns the correct value in some cases that are problematic for the old algorithm: * Items with creation loops (dough, clovers, charrrm bracelets). * Recipes where one ingredient can be created from another ingredient at the same level (at least 6 pixel recipes fall into this category). * Items with ingredients that you can't currently make (due to lack of the needed skill or moon sign area), but have some on hand - in some cases, this was causing calculations to be performed on uninitialized items. Also, improve the quality of the creatability results, especially in low-meat situations, by explicitly considering the meat needed for paste, stacks, and NPC-bought items. Previously, such items were considered to be individually available in the maximum amount you could afford. Refresh concoctions whenever a worthless item is gained or lost, since this affects the creatability of anything with Hermit-traded ingredients. The normal mechanism doesn't work in this case, since the three individual kinds of worthless items aren't listed as an ingredient for anything. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7408]7408[/url] Shortened several string matches in FightRequest to avoid prepositions, so that they won't fail if the sword behind is equipped. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7409]7409[/url] Correctly handle fullness when food is multi-eaten in a quantity greater than you have room for. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7410]7410[/url] Add basic support for the new Sauceror & Pastamancer underwater potions. The recipes probably don't work yet, but you should be able to use any potions you made yourself. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7411]7411[/url] Fix consumption of NPC items via the Item Manager queue - items with a price were assumed to be restaurant menu items. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7412]7412[/url] When adding to the Item Manager queue, don't enqueue ingredients of items that are going to be bought, or that can't be created. When calculating creatability, ignore invalid items - they normally can't occur here, but currently do so due to the way I'm representing the nonexistent 2nd ingredient of the new underwater breathing potions. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7413]7413[/url] Fix problem with adding restaurant items to the Item Manager queue. Protect against infinite recursion when acquiring dough - it's still not working right, but at least it no longer crashes the program. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7414]7414[/url] Further attempts at fixing the dough-related problems: * Make a better distinction between items creatable entirely from purchased ingredients, and items that can be purchased themselves. * Consider creating items even if they can be bought - otherwise, any excess flat dough produced via a rolling pin will be ignored in favor of buying more wads of dough. Added some more preset goals for the Spooky Forest, Outskirts of Knob, and Guano Junction, courtesy of bumcheekcity. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7415]7415[/url] Yet another creatability fix: make a necessary distinction between different types of items that can be acquired based solely on available meat. * NPC-buyable items must not consider the buyable quantity to be creatable, or they'd never actually get bought. That was fixed in Revision 7414. * However, meat paste & stacks MUST be considered creatable, or mafia will attempt to buy them instead - from the Mall, at 2-10X their actual price. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7416]7416[/url] Don't attempt to recover HP at the end of automated adventuring if an aborted fight is still in progress. Don't create an outfit checkpoint for a nested adventure request (from a counterScript, betweenBattleScript, mood action, etc.), as it will never be restored. The extra checkpoint was effectively replacing the checkpoint for the outer request, leaving the original checkpoint on the stack forever. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7417]7417[/url] Implemented a couple of suggestions from DoctorRotelle: If you attempt to eat more of a hero key lime pie than you have in inventory, they will be made and eaten one at a time, so you only need one key - much the same way as TPS drinks are handled (and conversely, TPS drinks should now be multi-drunk all at once if you actually have the full quantity). Consider the maximum usable quantity of all marbles (other than the big bumboozer) to be half the number you have in inventory, so that "use * <marble>" does something useful now. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7418]7418[/url] Add golden plastic oyster egg Add Item Drop Boost, Meat Drop Boost, and Adventure Massage to clan buffs Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7419]7419[/url] Add & correct a bunch of plurals. Indicate that Cyrus the Virus has 10,000 ML, for flyering. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7420]7420[/url] Correctly parse "*" as a number of times to use a skill, which is allowed by KoL to represent the maximum number of casts possible with your current MP. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7421]7421[/url] Some updates for a few multi-use/single use items Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7422]7422[/url] Added an alternate syntax for specifying items to most CLI commands: a pilcrow (more commonly known as a paragraph mark) followed by the item ID. This is primarily intended to allow the ASH wrappers for CLI item commands to avoid any possibility of ambiguity (for example, "1 WA" would otherwise be interpreted as a "100-watt light bulb"), and to allow items with names containing commas to be passed to commands that accept a comma-separated item list. It can be used for similar purposes from ASH scripts, in which case "\u00B6" is the best way to specify this special character. However, there's nothing keeping you from actually using this feature from the gCLI, assuming that you know the item's ID, and can figure out how to type a pilcrow on your keyboard. (Based on a patch by Wrongfellow.) Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7423]7423[/url] Some minor updates. Added some quest item reminders to the ValhallaDecorator. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7424]7424[/url] Properly recognize the end of combat vs. your shadow if the CAB is enabled. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7425]7425[/url] Added choice spoilers for various Hobopolis Marketplace locations. Choice spoilers for options that give you an item now have the standard magnifying glass icon to pop up the description of that item. Be a better-informed Hobopolis shopper! Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7426]7426[/url] When initializing the choice adv popups from user preferences, treat invalid values as 0 (meaning "show in browser") rather than crashing. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7427]7427[/url] Added ASH my_ascensions() function, returning your ascension count. This value is needed to interpret some of the built-in pref values that are invalidated by ascension, and may be of use to scripts wanting to do something at most once per ascension. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7428]7428[/url] Initial support for Bag o' Tricks. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7429]7429[/url] Tag new IotM as softcore only. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7430]7430[/url] Adjust the inventory count of Mr. Accessories to the amount displayed in Mr. Store, whenever it is visited - this will account for any that are spent there. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7431]7431[/url] Fix typo: protein paste grants 6-8 adventures, not 68 Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7432]7432[/url] Fixed parsing of Mr. Accessory count when you have only one - Mr. Store displays this as "one" rather than using numerals. Added CLI "modifies <filter>" command, which lists every known source of numeric modifiers matching the filter. Note that the first use in a session is very, very slow, as every modifier data entry has to be compiled - something that normally never happens. Limitations: * No distinction is made between equipment items, active effects, passive skills, or any of the other possible sources of modifiers. * Some hard-coded modifiers aren't shown: for example, "modifies monster level" won't list the MCD, or the relevant Ballroom quartet song. * Indirect sources aren't shown: for example, "modifies item drop" won't list familiar weight increasers even if you have a Fairy-type familiar. * Sources that have variable modifiers have a "v" shown after their value, but it's possible that this value is actually constant - some other modifier from the same source might actually be variable, instead. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7433]7433[/url] Apparently, learning certain skills is signaled by "You gain a skill". When you gain the Spookraven clubber or tamer skills, remove appropriate tattered standard from inventory. (do Myst and Mox Spookraven skills also lose the item?) Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7434]7434[/url] Bottles of sake can now be made by fermenting white rice. Added a mechanism for overriding the expected number of turns taken by an adventure request, for cases where the caller has some special knowledge about what's going to happen. Used this to specify that the visit to Noob Cave (to get the Welcome Back adventure after finishing a gong) will take 0 turns, so that it doesn't inappropriately trigger counters. Added new ASH function for using this mechanism: boolean adv1(location loc, int turnsUsed, string filterFunc) This will adventure exactly once in the specified location (even if it took no turns), although it will follow chained choice adventures for as long as you have preset options. turnsUsed overrides the normal number of adventures that are expected to be consumed at this location, or -1 can be passed to use the default. Specifically, 0 will prevent any counters from triggering - of course, if an adventure actually is consumed, any counters that you kept from triggering will be lost. filterFunc is the name of a combat filter function defined elsewhere in your script, with the same behavior as in the 3-paramater version of adventure(). An empty string can be passed to use your battle action or CCS as normal. Your autoattack is now reset when adventuring with a combat filter active, just as if you were using a CCS. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7435]7435[/url] Track the current levels of the three Slimy passive skills. If you have already used more than one of any of the slime-soaked items, you will need to visit the corresponding skill description popup (either in mafia or the relay browser) to let mafia determine the current level. Consuming any of the items will also update the levels. Handling of any attempt to use an 11th item of any type is not guaranteed to work right, since it's not currently known just what happens then. This required adding a new pref(text) function to the modifier expression language, to allow the levels of these skills to be retrieved from preferences. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7436]7436[/url] Learning ANY Spookraven skill makes you lose the item that enabled it. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7437]7437[/url] Eat & drink one item at a time when a consumption helper is involved, so that the player's requested number of helpers to use is actually respected. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7438]7438[/url] Handle singleton list a little more intelligently: - if you are wearing the item, that counts as keeping one - if you have any of the item in your closet, ditto - otherwise, peg the sellable umber at one less than the number in inventory Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7439]7439[/url] clay beads and class rings are no longer quest items Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7440]7440[/url] Allow fuzzy matching of untradeable, unbuyable items (disallowed since Revision 5912) if you actually have one in inventory. This allows the legend keys to be matched in preference to the corresponding key limes. Extend the special preference given to items that are substrings of another match to cases where there are more than two matching items; specifically: X key > X key lime > X key lime pie. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7441]7441[/url] New status effects. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7442]7442[/url] Don't multiuse bitter pills Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7443]7443[/url] Fixed problems with NPC-buyable items showing as a "Pull" in the Item Manager queue, and with "Pull" being treated as an invalid item. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7444]7444[/url] Attempt an exact match on familiar types before checking for a substring match. Otherwise, $familiar[Teddy Bear] would always refer to the alphabetically earlier Evil Teddy Bear. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7445]7445[/url] Bugfix: Mer-kin digpick namechange. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7446]7446[/url] Do a better job of stripping out HTML from events. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7447]7447[/url] Update hobo monster parameters Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7448]7448[/url] Strip out colons from the label and image of newly-created turn counters, since this would corrupt the saved format of the counter. Avoid crashing when trying to read a counter that has already been corrupted this way. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7449]7449[/url] Ignore any errors while updating the contents of the modifiers popup - there is a StateInvariantError occurring rarely here, which as far as I can tell is an internal Java bug. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7450]7450[/url] Ignore attempts to send blank messages Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7451]7451[/url] Reduce the number of null pointer exceptions generated when using Clan Manager. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7452]7452[/url] "Fixed" a "bug" that was keeping monsters with quotes in their name (currently, the "Handyman" Jay Android) from being "recognized". Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7453]7453[/url] Added clown skin drop at 10% for creepy/scary/shaky clowns. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7454]7454[/url] Initial support for Slimeling Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7455]7455[/url] add arena parameters for Slimeling Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7456]7456[/url] Add "slimeling <item>" command to feed equipment to your Slimeling Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7457]7457[/url] When stripping out HTML tags from events, don't add extra whitespace. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7458]7458[/url] Fix incorrect power & equip requirement for turtlemail breeches. Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7459]7459[/url] Bump version to 13.4