File Release Notes and Changelog
Notes:
Kobo Deluxe 0.5.1-whiite for the Nintendo Wii
3 Aug 2008, Albert "isobel" Herranz
1. INTRODUCTION
Quoting the Kobo Deluxe official site, Kobo Deluxe is an enhanced version
of Akira Higuchi's game XKobo for Un*x systems with X11.
XKobo was a fastpaced multiway scrolling shoot-em-up. It was simple
but clever and very addictive.
Kobo Deluxe adds sound, smoother animation, high resolution support,
OpenGL acceleration (optional), an intuitive menu driven user interface,
joystick support and other features. Recent versions also add a number of
alternative skill levels with slightly modernized gameplay. Kobo Deluxe
uses SDL for graphics, sound and input, which makes it possible to build
and run the game on pretty much anything. That includes a Nintendo Wii :)
For additional information about Kobo Deluxe please visit
http://olofson.net/kobodl/
2. INSTALLING
Kobo Deluxe for the Nintendo Wii comes in a Homebrew Channel friendly
package.
Simply untar the archive kobodl-0.5.1-whiite.tar.gz on the root directory
of your homebrew SD card and it will create an apps/kobodl directory
suitable for its use with the Homebrew Channel.
For additional information about the Homebrew Channel please visit
http://wiibrew.org/wiki/Homebrew_Channel
3. RUNNING
Make sure that the SD card where you installed kobodl-0.5.1-whiite is
inserted into the front SD card slot of your Nintendo Wii console.
Start the Homebrew Channel, locate the Kobo Deluxe entry and click on its
icon using the Nintendo Wii Remote, then click on the Load button.
Kobo Deluxe will start after a few seconds.
4. IMPORTANT CAUTIONS
- DO NOT REMOVE THE SD CARD WHILE PLAYING KOBO DELUXE.
- ALWAYS EXIT CLEANLY KOBO DELUXE, USING THE "QUIT KOBO DELUXE" MENU
OPTION.
The SD card is mounted for reading and writing while the game is running.
Physically removing the SD card or forcibly turning off your Nintendo Wii
can _potentially_ corrupt the filesystem of your SD card.
5. CONTROL BINDINGS
Kobo Deluxe (whiite) can be controlled using a Nintendo Wii Remote.
Just press any button on the Nintendo Wii Remote when the game is
running to get it connected (yeah, that simple).
To play the game, the Nintendo Wii Remote must be oriented 45 degrees
counter-clock-wise, leaving the D-pad on the left and the 1 and 2 buttons
on the right.
____________________________________________________
/ \
| ^ (+) * |
| <-+-> ( A ) (H) :::::::: (1) (2) * |
| v (-) * |
| (o) * |
\____________________________________________________/
- D-pad: drive the space ship
- 1: cancel
- 2: select / fire
- Home: start
The game can also be played using a Nintendo Classic Controller (RVL-005)
if connected to the Nintendo Wii Remote.
- D-pad, left analog or right analog: drive the space ship
- b: cancel
- a: select / fire
- Home: start
6. MINI FAQ
- Q: Where is the game configuration stored?
A: The game configuration is stored in the file
apps/kobodl/persistent/.kobodlrc
- Q: Where are the scores / player profiles stored?
A: The scores and player profiles are stored in the directory
apps/kobodl/persistent/scores.
- Q: I'm a god playing Kobo Deluxe. Will my incredible high score be lost?
A: No, the apps/kobodl/persistent directory is... persistent.
- Q: Why my console doesn't turn off when I press the wiimote power button?
A: Pressing the Nintendo Wii Remote power button only powers off the
Nintendo Wii Remote, not the console.
To turn off your console, exit Kobo Deluxe and once in the System Menu
press the power button on your Nintendo Wii Remote or on your console.
- Q: Can I change the wiimote/classic/nunchuck bindings?
A: Yes, but you'll need to figure that by yourself, and if you screw
something it's your fault :-P
Hints: kobodl.img.bz2, /usr/local/etc/cwiid/wminput/kobodl
7. SOFTWARE USED
We (ab)used the following open source software to build this package:
+ Linux Kernel 2.6.24 (http://www.kernel.org/)
+ busybox 1.9.1 (http://busybox.net/)
+ Debian etch (http://packages.debian.org)
- Package: libc6 (2.3.6.ds1-13etch7)
- Package: libstdc++6 (4.1.1-21)
- Package: libgcc1 (1:4.1.1-21 and others)
- Package: libexpat1 (1.95.8-3.4)
- Package: zlib1g (1:1.2.3-13)
- Package: libfreetype6 (2.2.1-5+etch2)
- Package: libsdl-image1.2 (1.2.5-2+etch1)
- Package: libsdl-ttf2.0-0 (2.0.8-3 and others)
- Package: libpng12-0 (1.2.15~beta5-1)
- Package: libdbus-1-3 (1.0.2-1+etch1)
- Package: dbus (1.0.2-1+etch1)
- Package: libbluetooth2 (3.7-1)
- Package: bluez-utils (3.7-1)
+ SDL 1.2.11 (http://www.libsdl.org/)
+ Cwiid 0.6.00 (http://abstrakraft.org/cwiid/)
+ Kobo Deluxe 0.5.1 (http://olofson.net/kobodl/)
All software, except the Linux kernel, was built natively on a Nintendo
Wii running whiite-linux.
The Linux kernel was cross-compiled using an x86 machine.
8. CREDITS
Special thanks go to:
- Akira Higuchi, for the original XKobo
- David Olofson, and friends, for the Kobo Deluxe sequel
- Team Twiizers for quickly and easily making homebrew on the Nintendo Wii
possible
- all those who believe in The GameCube Linux project
9. DISCLAIMER
THIS PROGRAM IS NOT AFFILIATED WITH NINTENDO.
IN NO EVENT SHALL THE AUTHOR BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE AUTHOR
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
THE AUTHOR SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
ON AN "AS IS" BASIS, AND THE AUTHOR HAS NO OBLIGATION TO
PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
Changes:
---
08.08.2008 Albert Herranz
Oops, I forgot to include cwiid in the software used list section of the readme.txt...
Sorry! Fixed now in the release notes.