Notes:
Changes: Features ======== - Feature 1863057: Per Prerequisite. Perception can now be used as a prerequisite. Thanks to Kevin Michael Smith for contributing a patch to implement this. - Feature 1863104: Multiplicative Modifiers. Implemented this optional rule from Powers, page 102. - Feature 1853186: Allow menu keys to be remapped. This is a feature that used to exist in versions of GCS prior to the migration to Swing. I've reinstated it. Bug Fixes ========= - Bug #1892558: Updating of character sheet stops working. - Changes to Will or Perception when the house rule was enabled were not recalculating prerequisites unless something else triggered the calculation. Thanks to Kevin Michael Smith for contributing a patch to correct this oversight. - Bug #1863011: Failure loading Parry Techniques. - Altered the way rounding works so that a modifier of x1/3 to a value such as 10 would produce 3 rather than the 4 GCS used to produce. - Feature #1892433: Cloaks to calculate block based on cloak skill. Two issues were resolved. First, the cloak equipment items were not entered correctly to pick up their blocking capability. Second, even if they had been, the calculation for this particular case would have been off. Both are now corrected. Data Files ========== - Applied patch from Kevin Michael Smith to update and add more data from the Powers manual. - Bug #1866156: Incorporated spell fixes contributed by Nathan (sorry, don't have a last name). - Applied patch from Sebastien Wilhelmi to categorize all uncategorized skills, correct and recategorize all cinematic techniques and add some perks, skills and techniques from High Tech. - Added "Dungeon Fantasy" data files contributed by Kevin Michael Smith.
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