Notes: This is an Work-In-Progress BETA release of EDGE 1.31 provided for testing purposes. Please check the list of KNOWN PROBLEMS in the Changelog, especially if you plan to report any bugs you find. Package Contents: - 2508286 gledge32.exe - 1880780 edge.wad - 1184 Beta2_Changes.txt - 16469 Changelog-131.txt - 321536 SDL.dll - 438 SDL-Readme.txt - 12283 MD2_Demo.txt - 487764 MD2_Demo.wad - 55648 MirrorDemo.wad - 62712 PortalDemo.wad - 6544 FlatAlignDemo.wad
Changes: List of Beta #2 Changes (since Beta #1) ======================================= broken: CD music playback fixed garbage at edge of mid-masked textures fixed sliding doors in savegames fixed generalised linetypes in savegames fixed bug with mid-maskers (gap at bottom) fixed messed up textures after video mode change updated to SDL 1.2.13 WAV loader for SFX OGG/Vorbis loader for SFX external files for SOUNDS.DDF via FILE_NAME command synthesized MUS/MIDI playback for Linux tweaked DLIGHT compatibility model frame names for DDF (e.g. @run2) monsters with MD2 models have interpolated movement FIX_TRANS=BLACKEN command for images.ddf UI/HUD graphics can be animated (TYPE=GRAPHIC in anims.ddf) remote sliding door types in edge.wad : 542 to 559 security cameras, new linetypes : 480 to 484 portals and a demo, new linetypes : 485 to 489 merged JUMP and MOVE-UP into a single key better keyboard controls menu invulnerability setting in video options menu Host-Game menu allows starting games with bots player jumps out of water (requires SWIM) SPLASH_SOUND command for sectors.ddf (requires SWIM) SECRET_EXIT RTS command
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