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File Release Notes and Changelog

Release Name: 1.31 Beta #2

Notes:
This is an Work-In-Progress BETA release of EDGE 1.31
provided for testing purposes.  Please check the list
of KNOWN PROBLEMS in the Changelog, especially if you
plan to report any bugs you find.

Package Contents:

-  2508286  gledge32.exe
-  1880780  edge.wad
-     1184  Beta2_Changes.txt
-    16469  Changelog-131.txt
-   321536  SDL.dll
-      438  SDL-Readme.txt
-    12283  MD2_Demo.txt
-   487764  MD2_Demo.wad
-    55648  MirrorDemo.wad
-    62712  PortalDemo.wad
-     6544  FlatAlignDemo.wad


Changes: List of Beta #2 Changes (since Beta #1) ======================================= broken: CD music playback fixed garbage at edge of mid-masked textures fixed sliding doors in savegames fixed generalised linetypes in savegames fixed bug with mid-maskers (gap at bottom) fixed messed up textures after video mode change updated to SDL 1.2.13 WAV loader for SFX OGG/Vorbis loader for SFX external files for SOUNDS.DDF via FILE_NAME command synthesized MUS/MIDI playback for Linux tweaked DLIGHT compatibility model frame names for DDF (e.g. @run2) monsters with MD2 models have interpolated movement FIX_TRANS=BLACKEN command for images.ddf UI/HUD graphics can be animated (TYPE=GRAPHIC in anims.ddf) remote sliding door types in edge.wad : 542 to 559 security cameras, new linetypes : 480 to 484 portals and a demo, new linetypes : 485 to 489 merged JUMP and MOVE-UP into a single key better keyboard controls menu invulnerability setting in video options menu Host-Game menu allows starting games with bots player jumps out of water (requires SWIM) SPLASH_SOUND command for sectors.ddf (requires SWIM) SECRET_EXIT RTS command