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Frost Engine

File Release Notes and Changelog

Release Name: 0.037

Notes:
I forgot to release the source in the previous version.
It's back now, don't worry ;)

Edit : the zip was corrupted... please re-download.

Changes: - Added regeneration. - Added "in combat" flag. - Implemented stamina, intellect and spirit. - Unit are now spawned with a random level and apropriate stats for their lvl. - Improved performance : 600 fps with 40 units spawned and selected instead of 570 fps. 950 fps with 100 units spawned away from the screen instead of 650 fps. - Improved the code appearence. - Changed the loading screen (only one available now). - Fixed unit disapearing when ordered to go where it already stands. - Fixed cursor sometimes stangely rotated. - Fixed resurrected unit with the same amount of mana it has before its death. - Added four new keys : [C] puts all selected units in combat. [H] makes all selected units hostile. [S] hides/shows the status bars [Shift + S] hides/shows enemies' status bars - Added some selection helps : [Shift + Left click] selects/deselects the unit under the mouse without loosing the old selection. [Control + Left click] selects all the available units of the same class. [Shift + Dragged left click] draws a selection square without loosing the old selection. - Switched the key to spawn a mage to the [1] of the numpad. Press [2] to spawn a hunter, [3] to spawn a priest. - Removed debug output for the render list ([G])