File Release Notes and Changelog
Notes:
8 Kingdoms is a 3D turn-based fantasy strategic game in which players become kings, build their empires and conquer enemy kingdoms. After more than a year version 1.1.0 has been finally released. Please, find the changes in the change log.
Files for both Linux and Windows may be downloaded from
http://sourceforge.net/projects/kralovstvi/
Changes:
* Several bugs fixed
- Namespaces in AI code
- Some memory was not released
- Messages for AI are sent directly to the server
- Announcing of local games is now depended on the
announced checkbox in options
- Some error messages were not in english language
- Some phrases in english version corrected
- Bug with uninitialized event should not result in game crash
* Minor changes in GUI
- Colour of the pink player changed to purple
- Units move faster in each speed grade
* Models
- Script for Blender to export models in the required structure
- New texture for trees
* Sounds & Music
- New music and support for playlists - in each phase
of the game can be played more than one composition
- Multilingual support for voices
* 8K World Wide
- 8K World Wide has moved to http://kralovstvi.sf.net/maps/
- Announced games now contain a description, which is
used for informing about the missing players.
- Maps exchange system at http://kralovstvi.sf.net/maps/games.php
* Improved speed of AI
- Computing view of units (visibility) rewritten from TCL to C,
which should speed up movement of units.
- Computing of the attack range of units rewritten from TCL to C,
which should speed up AI thinking. It still contains some extra
code to check, that the transformation was correct.
- Memory management optimatization to speed up AI
- With all the optimatization, AI now computes at lease 6x faster
on big maps
* Users are allowed to decide whether they want
to save the game at end of their turn - new
item "autosave" in the options menu
(saving big maps can take a while). Autosave which
used to be on the server side is still disabled and
will be used later when the client and server can
be completely detached.
* Disconnected players can reconnect if they use
the same profile (experimental, the player
will have to wait for end of turn). If announcement
is enabled, the server will inform that there are
free roles in the game.
* Translated to French language