Notes: Major improvements in this release are: A build_native.sh and a build_gp2x.sh scripts to ease configuration and creation of binaries for the native environment and cross-compilation for GP2X. Embedding of all the sprites into the code so the only external image to be loaded is the background. English conversion of source code to ease reading by international users/developers.
Changes: Changes/fixes included in release 0.8.1 Bugfix on source distribution creation Changes/fixes included in release 0.8.0 - Inclusion of build_gp2x and build_native.sh scripts for configuring for specific distributions. - Embedding of sprites into the binary code. - Installation of copyright notice for gp2x binary distribution. - Automatically creates zip distribution file from gp2x make target. - English translation/conversion of sources. Changes/fixes included in release 0.7.0 - English translation of documentation files Changes/fixes included in release 0.6.0 - Inclusion of a counter of movements Changes/fixes included in release 0.5.0 - dialog box for specifying game options Changes/fixes included in release 0.4.0 - quit confirmation message. - sound plays before frame rendering trying to avoid unexpected delays. Changes/fixes included in release 0.3.0 - Remove doc folder from GP2X install. - Minor improvements on stick sprites. - Inclusion od SDL_image library allowing standard image formats for background. Changes/fixes included in release 0.2.0 - Support for sound effects to be played when the tiles move (click.wav) and when an incorrect move has been asked (error.wav). - New command line parameter (-s folder) that refers to the parent folder from where to look for bitmaps (folder/img), images (folder/img) and sound (folder/snd). This parameter defaults to ./ to simplify GP2X installation.
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