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Megacorp Mania

File Release Notes and Changelog

Release Name: 0.3

Notes:


Changes: Acquire Changelog v0.1: First beta release v0.2: Changed: Place tile options are highlighted with < > Changed: Tiles are numbered 1-6 instead of 0-5 Fixed: Invalid input is handled better Added: The game can now be called over when a company is size 41 Added: A player can view which tiles are in his/her hand during the turn. Fixed: The tile names are now correct. Added: The amount of benefits payed is now put in the message log. Changed: The game now waits for a keystroke at the beginning of each human player's turn. This allows the messages from computer turns to be read and helps to hide players' tiles during hotseat games. Changed: In the message log the beginning of a turn is highlighted so it's easier to see. Fixed: The biggest company now survives during a merge. Fixed: The majority and minority shareholders are now calculated correctly. v0.3: Added: Main menu with options to play the game, read instructions, and quit. Added: Put game instructions in the file INSTRUCTIONS and added a way to read them from the game. Fixed: When there is a tie between merging companies, the options are now correct to choose which one survives. Fixed: When a company merged and a player chose to sell shares, the amount of shares sold was taken from the company instead of given back. This has been fixed. Fixed: The players are now listed in the order of the turns. Changed: Some AI improvements. Changed: The game board was 10x12, but the size of the actual board game is 9x12. The size of the board is changed to match the original board game. Fixed: Removed an instance where the board was printed during a computer player's turn. Fixed: Company shares messed up when computer was trading and selling stock. Fixed: Shares are now sold back at the end of the game. Fixed: Benefits are rounded. Fixed: Majority and minority shareholders are now calculated correctly, no really, this time I'm not lying.