File Release Notes and Changelog
Release Name: v0.6
Notes:
**********************************************************
* StarQuest - Sole Surviver (Ver0.6) *
* ------------------------------------ *
* StarQuest - Sole Survivor is a starship combat game. *
* You are the guardian of the solar system with the duty *
* to protect earth from invading aliens. *
* *
* Programmed by: *
* Guy Perlmuter (guyperl@gmail.com), November 2005 *
* *
* Based on lesson 4 from nehe.gamedev.net (Jeff Molofee) *
* *
* Website: http://sourceforge.net/projects/strq-ss/ *
**********************************************************
Disclaimer
----------
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software Foundation
, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Preface
-------
Hi all, this is the sixst release of the "StarQuest - Sole Surviver" Combat Engine.
This release contains a few more features:
* Ability to pause the game
* Exploding bombs effect
* Random first enemy ship
I am currently working on the next version, and i hope to publish it soon.
I hope you will enjoy the game...
Keboard Keys
------------
use keypad (disable numlock)
up
|
Left --+-- Right
|
Down
Up arrow - Accelerate
Down arrow - Decelerate
Right arrow - Turn Right
Left arrow - Turn Left
Keyboard [S] - Shield (On/Off)
Keyboard [M] - Sound (On/Off)
Keyboard [P] - Pause (On/Off)
Keyboard [Space] - Fire Missile
F1 (Disabled) - Switch Fullscreen <-> Window
ESC - Quit Game
System Requirements
-------------------
Windows 95/98/ME/2000/XP (or better)
Any Pentium PC (supporting 32 bits)
For Developers
--------------
Visual C++ 6.0
OpenGL libraries (OpenGL32.lib, Glu32.lib)
Microsoft Multimedia Library (Winmm.lib)
Testing Computer
----------------
Pentium 4 3.0Ghz
Memory - 512Mb
On Windows 2000
using Visual C++ 6.0
Source Code
-----------
StarQuest - Sole Surviver was programmed in Visual C++ 6.0 using OpenGL technology.
The Source code is heavly commented and descriptive. Some of the source code is based
on Lesson 4 of the OpenGL Tutorial in nehe.gamedev.net
License
-------
GPL License on the source code.
Please send me mail if you intend to use part of the source code.
Planned features for next version:
----------------------------------
* High Scores Table
* Ship Jump Drive
* More Text Messages & Interaction
* Intro
Changes:
* Ability to pause the game
* Exploding bombs effect
* Random first enemy ship