Notes:
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FNORD ENGINE 2 : the second revision of the fnord game engine
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Main Files:
fnord2.sln - this is the solution file for the fnord2 engine. it contains all the projects and demos for the engine
3dsounddemo.vcproj - this is a demo of the 3d sound source scene node
physicsdemo.vcproj - this is a demo if the newton physics driver
fnord2demo.vcproj - this is a (incomplete) demo which will show off all the features of the engine
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Other standard files:
all code other than the actual main() of the demos is in the "src" folder
all included library headers (like irrlicht and newton and openal) are in "include"
all .lib files are in "lib"
all .dll files are in the main project folder
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Licensing:
Copyright (c) 2005 Ted Koenig
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
All libraries used in this software are supplied under their respective licenses
Irrlicht - zlib license
http://www.opensource.org/licenses/zlib-license.php
Newton - free for non-commercial use, other use according to it's own terms available at: http://www.newtondynamics.com/SDKLicense.html
OpenAL - LGPL
http://www.opensource.org/licenses/lgpl-license.php
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Other notes:
currently the 3d sound demo and the physics demos show off all the working features of fnord2, other that those already provided in irrlicht. I have tried to (wherever possible) not duplicate any functionality which irrlicht already had, so as not to be redundant. Also where I am adding features, I have tried to make them fit with the way irrlicht does things. Also, the physics driver is a first cut. I think perhaps rather than have the nodes register themselves with the driver, perhaps the driver should use an animator to hook into the scene nodes?
This concept is still developing....
You can try out the demos by running the 2 .exe files in "debug", "release", or the main folder. they should all be current.
Enjoy!!
Check out http://fmorg.sf.net for more information, news about fnord, or the fnord forums :-)
Ted Koenig - 9/25/2005
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Changes:
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