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Photon - C++ Game Development API

File Release Notes and Changelog

Release Name: 0.0.2

Notes:


Changes: ! Removed InputListener, opting to move features into State class. ! Dropped reliance on Kernel, and added main loop to Application, Kernel access now available through Application's getUpdateKernel() and getRenderKernel(). + Code::Blocks and Dev-C++ support, also very shaky MSVC support + Addition of a State stack allowing for applications to fall back to the previous state when done with a particular state. + Notification of mouse wheel events added. + Addition of a State test/example program. + Addition of Application::setFrameTimeSmoothing ability to set how elapsed time is calculated. (actual/average currently supported). + Addition of fixed time stepping option in Application/State system. + Addition of code to allow control of depth testing via Application::setDepthBufferParams * Fixed X11 fullscreen mode * Removed ALUT dependencies by adding custom WAV loading code * Mouse move events now give relative position. * Properly handle regain of focus, unpause Application's timer. * Fixed several minor bugs. (random stack crash on exit, doc mismatch)