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Perl Defense Blaster

File Release Notes and Changelog

Release Name: 0.1.0

Notes:

perlblaster is an attempt at creating an ascii arcade stylish game
written in perl (as much as possible).

Here at the beginning of its creation I am VERY open to ideas and
suggestions on game play, objectives, and anything, really!

You will need to run perlblaster in a terminal window, and for now
need to make sure all the game files are in your current directory.
(I'm sure all this will be more flexible soon)

Also, for best play I recommend you set your terminal size to 80x24.


You can get a help screen by running:
	./perlblaster -h


Feel free to send ideas, suggestions, flames and fixes to me at
 rock808@locg.com



Changes: ChangeLog for perlblaster version 0.1.0 2001-05-11 Better handling of options Cleaned up several minor bugs Built RPM version 0.0.3 2001-01-26 Added -s option (sound) to turn on sound as suggested by several people :) Added a score file; suggest by Ryan Added "lives"; suggested by Ryan Added -c option (color) to turn on color Cleaned up several minor bugs version 0.0.2 2000-08-28 Added ability to have more than one missile launched at a time. Cleaned up and rearranged code in main loop so that game runs more efficiently when multiple missiles are moving. version 0.0.1 2000-08-25 cleaned up the first draft of code slightly as to not be too embarassed when other people see it on sourceforge. :) Also, created a README file and this ChangeLog file