Notes: This release of SDL Sasteroids brings it to what I consider a very playable and complete level. Several bug fixes where applied for nVidia graphics drivers - apparently some of the OpenGL code I was using was slightly non-standard, or behaved differently on DRI systems than nVidia systems.
Changes: Fixed enemy ship not showing up Fixed nVidia OpenGL differences Fixed spinner to be more aggressive More code cleanup, note that some functions still need C++-ized.
Copyright © 2009 Geeknet, Inc. All rights reserved. Terms of Use