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MacGLide - 3Dfx hardware emulation

File Release Notes and Changelog

Release Name: 0.10b2

Notes:
OpenGLide for Macintosh 0.10 Readme


OpenGLide for Macintosh is a shared library that emulates a
3DFX-Voodoo-Graphics board. It allows you to run old 3DFX-Glide games on
the Macintosh by translating Glide calls to OpenGL. OpnGLide for
Macintosh is a port of OpenGLide for Windows.

OpenGLide for Macintosh is released under the Gnu Lesser Public License
(http://www.gnu.org/licenses/lgpl.html).

The latest version can be found at
http://sourceforge.net/projects/macglide/

OpenGLide for Macintosh is supposed to work with any MacOS 9
3dfx-enabled game, either in the classic enviroment of MacOS X
(10.1.5 or later) or on MacOS 9.22.

Changes: New in 0.10: Features: + Games can be played in any resolution whatever the monitor/LCD-display/Hardware supports (See Readme.txt on how to enable this) + Configuration files are now stored in the System Preferences Folder in the subfolder "OpenGLide Settings". Bugfixes: Fixed in 0.10b2: + Fixed a startup problem on machines that do not support setting the refresh rate (that's usally Macs with an LCD-Display, like the iMac, or Macs connected to a Cinema display) + Fixed a startup problem on machine doesn't support resolutions below 640x480 Fixed in 010b1: + Falcon 4.0 can be played in True Color + Tomb Raider can be played with movies enabled + Enhanced display quality in Falcon 4.0 by enabling anisotropic filtering (has caused purple pixel artefacts on buildings/bridges/plane artwork in 0.09) + Enhanced display quality in Carmagedon by sorting out some rendering artefacts when Anisotropic filtering was enabled (for instance on skidmarks) + Fixed crash in Falcon 4.0 when starting a second mission + Fixed crash in Falcon 4.0 on firing a rocket or if an explosion was occuring (some users had reported this problem while it worked for me and others) + Fixed problem with displaying the health status bar in Tomb Raider Gold 1 + No more depth buffer problems on chipsets with 32bit depth buffer (for instance at the starting point of the first level of Tomb Raider Gold 1 the portal was not rendered correctly in 0.09)