File Release Notes and Changelog
Release Name: 0.10b2
Notes:
OpenGLide for Macintosh 0.10 Readme
OpenGLide for Macintosh is a shared library that emulates a
3DFX-Voodoo-Graphics board. It allows you to run old 3DFX-Glide games on
the Macintosh by translating Glide calls to OpenGL. OpnGLide for
Macintosh is a port of OpenGLide for Windows.
OpenGLide for Macintosh is released under the Gnu Lesser Public License
(http://www.gnu.org/licenses/lgpl.html).
The latest version can be found at
http://sourceforge.net/projects/macglide/
OpenGLide for Macintosh is supposed to work with any MacOS 9
3dfx-enabled game, either in the classic enviroment of MacOS X
(10.1.5 or later) or on MacOS 9.22.
Changes:
New in 0.10:
Features:
+ Games can be played in any resolution whatever the monitor/LCD-display/Hardware supports
(See Readme.txt on how to enable this)
+ Configuration files are now stored in the System Preferences Folder in the subfolder
"OpenGLide Settings".
Bugfixes:
Fixed in 0.10b2:
+ Fixed a startup problem on machines that do not support setting the refresh rate
(that's usally Macs with an LCD-Display, like the iMac, or Macs connected to a
Cinema display)
+ Fixed a startup problem on machine doesn't support resolutions below 640x480
Fixed in 010b1:
+ Falcon 4.0 can be played in True Color
+ Tomb Raider can be played with movies enabled
+ Enhanced display quality in Falcon 4.0 by enabling anisotropic filtering
(has caused purple pixel artefacts on buildings/bridges/plane artwork in 0.09)
+ Enhanced display quality in Carmagedon by sorting out some rendering artefacts
when Anisotropic filtering was enabled (for instance on skidmarks)
+ Fixed crash in Falcon 4.0 when starting a second mission
+ Fixed crash in Falcon 4.0 on firing a rocket or if an explosion was occuring
(some users had reported this problem while it worked for me and others)
+ Fixed problem with displaying the health status bar in Tomb Raider Gold 1
+ No more depth buffer problems on chipsets with 32bit depth buffer
(for instance at the starting point of the first level of Tomb Raider Gold 1
the portal was not rendered correctly in 0.09)