File Release Notes and Changelog
Release Name: 1.51
Notes:
Originally released: 2002-06-23
Changes:
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<font face="Arial" size="5" color="#000000"><font face="Arial" size="5" color="#0000FF"><b>What's New In this Version
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Below is a brief history of changes and enhancements to AutoTroll. If you are upgrading from a previous version, this page will contain any notes on changes in behavior or things you must do to upgrade. If you are reading this page from <a href=" http://www.sharenet.com/autotroll/docs/index.htm " TARGET="_top">AutoTroll's online documentation,</A> it will also list changes/enhancements for the current alpha/beta version.
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<b>Program History Legend</b><font face="Arial" size="3" color="#FF0000">
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Important note
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</font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00">Added Features
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</font></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F">Bug Fixes</font></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#0000FF">
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</font></font><font face="Arial" size="3" color="#000000">Improved/Changed Feature<font face="Arial" size="3" color="#FF0000">
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<table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#FF0000"></font></font></font><font face="Arial" size="3" color="#000000"><b></b><font face="Symbol" size="2" color="#000000">·</font><b></b></font></td><td><font face="Arial" size="3" color="#000000"><b>v1.51 - 06/23/01 : Release Date</b>
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">New Game.LongDesc2 template variable
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Player.HTMLClassName and Player.HTMLClassPercent template variables
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">2 new options for games - the minimum Rank or Class a player must be before (auto) joining a game.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Added a second 255 char long desc field (it was always there hidden)
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Any inbound e-mail address with an unrecognized character or space is replaced with a "_". Some yahoo.de accounts were having problems.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">New Template Cycle Variable: Rank
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">New Player. template variables: longdesc, htmlname, comitlevel, classname, classpercent, rankname and rankpoints
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">New Game template variable: AScoreToWin
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">$SendRST: 0 (all) no longer sends RSTs for completed games.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Filter settings on the log viewer are now saved across AT sessions
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">Added player sorting by Rank and Class
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">New Ranking system of ranking points and player class. see root help topic "Ranking System"
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Template update time now shows minutes and seconds (removed miliseconds) in the status bar on the Main screen.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">"Host Early if all turns are in" and games set to host when all turns are in would host repeatedly if nobody was in the game.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">When removing all Q players, we now remove the Q line from auxhost1.ini
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">When joining a game, Q is now turned off (if it was on)
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">When abort host if min TRN % isn't met was selected, a info e-mail was sent to each player repeatedly.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Removed program references to www.sharenet.com
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">added FTP timeout setting to FTP setup dialog
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><b></b><font face="Symbol" size="2" color="#000000">·</font><b></b></font></td><td><font face="Arial" size="3" color="#000000"><b>v1.50 - 10/25/00 : Release Date</b>
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Logfile date/time now conforms to localized settings for non-US hosts
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">Games that are completed cannot be auto-joined by players
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">Some template variables in chktrn replies would raise an access violation.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Big performance boost to the game and player configuration dialogs.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">Message errors - like bad CC/E-mail field were raising an error dialog even with the -auto commandline switch on. Now, these messages are saved as *.err messages in the temp\ dir below AT.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Banned e-mail is no longer forwarded to the admin e-mail.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">The layout on the game schedule page has changed. Now "Host when all trns are in" is an option that works with other schedule types - including when you manually set a host time. Also, this will now cause games in a "joining" status, with all trns in, to host. Once hosted, the game becomes a running status with whatever hosting schedule you chose. Effectively, this auto-starts the game.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">New sort var PlayerTRNRatio
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">If a player changes their FTP Zip file status to YES, the new RSTs will be put on the ftp site immediately. Previously, the player would have to request their RSTs to have the new zip file made
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">New import files in imports\ directory that allows setting default host batch and ini files for new games. Also new default mail import that sets the initial e-mail template when sending a message from within AT
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">When creating a new game, a new wizard type dialog shows to get initial/required settings for new games
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">New [Import filename] template. filename is relative to the new imports\ directory
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">New hosting option - Minimum TRNs in. Allows hosting be delayed if a minimum # of turns aren't in
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">When players sign up or change their Alias, they can't change it to another player's alias.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">Fixed access violation if a recognized player sends a TRN for a game that player isn't in.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">New [Game.Udef6]..[Game.Udef10] template variables, 5 more variables on the game config page and in the setup tab.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">New template CHKTRN-Stale.atf sent when a player sends a stale turn.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[Team.AScoreRank] [Team.AScoreRankFMT] [Team.AScoreValue] [Team.AScorePercent] valid for team games.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">New GAME-QuitDead.atf template file is sent when a $QuitRace: x is sent for a race that's considered dead (< 1% of AutoScore). If AutoScore isn't used, then the GAME-Quit.atf is sent.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">Fixed bug if player specified a $JoinRace not in 1..11 range.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Max number of addins in the Addin manager increased from 24 to 75.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">Games who had a player dropped for not playing, weren't marked as 'Open' until the next host run. Now AT refreshes its data immediately if dropping a player.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">[Race.OtherRST] - shows what other races are getting this race's RST.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Log viewer is now an editor - you can edit the logfile from within AT and make notes to yourself.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">[ActivePlayers] - number of players in database who have sent any message to AT within the configurable number of active days.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">New ActiveDays parameter under Setup|Defaults tab. Setting specifies the number of days AT will use to determine when a player becomes inactive.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">New $PlayerID: text parameter to allow players/cgi to set the player password from within the message text instead of always in the subject. Most useful for message forwarding.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[Forward.Text], [Forward.RaceName] and [Forward.RaceNumber] see docs under "Web Forms and EMail commands"
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">$MailRace: command and new template GAME-MailRace.atf template file. see docs "Web Forms and EMail commands"</font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F">
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</font></font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">Wrong display of the number of files/directories to upload when doing an FTP upload.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">Better support for team games. On game config dialog is a new checkbox to mark games as team games. A corresponding [Game.isTeamGame] boolean template variable has been added. Also, a new sort method for race cycles, TeamAScorePercent. See docs for more info. Games with this team game flag set, the Ending game scenerio for AutoScore applies to the team instead of a race. See docs for more info.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Message/error dialogs from Mail, Connection and FTP events can be supressed by using the -auto switch.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[ActiveGames] - the number of games in your database minus the games completed.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Significant performance improvement in processing web templates.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">Recursive backups on games with subdirectories wasn't being done properly. This bug predates v0.96
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#FF0000"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#FF0000">Previously, [Game.HostDay] used to show the date in format of xx/xx/xx XX. This variable has been renamed to [Game.HostDate]. [Game.HostDay] is a new variable and shows the day, e.g., Monday, Tuesday....
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#FF0000"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">[Game.HostDate], [Game.DropTurns], [Game.EndTurn] and [Game.EndPercent] template variables
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">"Next Event Time" displayed on the main page wasn't always displayed consistently. Now writes date/time in the local format, not always U.S. format
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">All AT messages are now sent with a High Priority flag (supported by some mailers and servers)
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">Find dialog added to log viewer to allow to search for text in the logfile
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">-auto commandline switch. If you use this, and you already have an instance of AutoTroll running, AT just quits (normally you get a dialog saying you can't run 2 instances and you have to click OK to dismiss it. This switch prevents the dialog.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Log viewer's max size is increased to 5 megs. I also did lots of reformatting in the way log entries are written to make things easier to read, search and make more clear.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">atTurnData.dat file, fixed Submitted flag not being stored properly
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">Turns sent with a filename "player4/trn c00" would stop AT because of the slash. AT now uses a temporary name.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">Adding a new addin from the game config screen wasn't adding the addin to the combobox list
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">Some types of corrupt turns would crash the log viewer
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><b></b><font face="Symbol" size="2" color="#000000">·</font><b></b></font></td><td><font face="Arial" size="3" color="#000000"><b>v1.41 - 04/03/00 : Release Date</b>
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">AT no longer checks that it's started in its original directory. This was a leftover of several years ago. You can now move the .exe file around to different directories with no problems.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">Fixed problem with auxhost1.ini lines being deleted when The Q was turned on
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">The Q was being turned on when someone quit a race. Now, Q is only turned on if you have "Turn ON Q" config option on.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">Completed games are no longer counted with the Max Games parameter. Previously, if a player played in 3 games that completed and was in 1 active game and your max was 2, the player wouldn't be able to join because AT counted the 3 completed games plus active game as 4 games, which is over the max of 2. Now only the active games are counted.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><b></b><font face="Symbol" size="2" color="#000000">·</font><b></b></font></td><td><font face="Arial" size="3" color="#000000"><b>v1.40 - 12/31/99 : Release Date</b>
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">When AT is minimized, event dialog boxes (e.g., backing up directories or checking mail) won't appear. The exception is the host warning dialog which still pops up.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">The backup dialog can now be closed/minimized when games are being backed up.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">Custom Variables and values support added.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Now you can specify what e-mail address to send the server check message to.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">Display of files to upload and files already uploaded was wrong</font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><b>
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</b></font></b></font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><b></b></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">If MaxGames was set to 3, players could only join 2 games.</font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><b>
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</b></font></b></font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><b></b></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">Games set to host when all turns were in, and then had all turns in, would display a host time of the last host for the game. Now it will say just a few minutes ago. This should only come up for host-when-all-turns-are-in games and the game is waiting for a last mail check or server message...
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">Display of files to upload was wrong
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">Log filesize limit increased to 1 meg, redundant debug information removed
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><b></b><font face="Symbol" size="2" color="#000000">·</font><b></b></font></td><td><font face="Arial" size="3" color="#000000"><b>v1.30 - 10/31/99 : Release Date
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</b></font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><b></b><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">Option to not reply to unknown e-mails
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Config for maximum games a player can play
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Option to turn off sound in host countdown (option on countdown dialog)
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[Host.URL] variable and place in setup to specify web address
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[Game.Players], [Game.Joinable], [Player.TRNRatio]
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">:u Display modifier that will format variable so it can be passed via a web variable
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">Fixed small memory leak when sending mail
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">Send Hurry Turn template and game config.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[Game.EarlyHost]
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">$JoinRace : X and $QuitRace : X
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">If AT has it's own mailbox, AT will no longer reply to itself when receiving mail. Sometimes AT could be sent a message to itself then retrieve it and reply back saying it didn't recognize it - causing an infinite loop.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[Race.Flag1]..[Race.Flag8] and matching vars to set these of $RaceFlag1 .. $RaceFlag8 set to 'Yes' or 'No'
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[Game.EventStatus], [Race.IsOpen]
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#FF0000"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#FF0000">[Player.AcctNumber] changed to [Player.Number]
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#FF0000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#FF0000">[Game.TurnNumber] changed to [Game.Turn]
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#FF0000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#FF0000">I've removed MaxJoins on the game config screen and added Allow Joining as a on/off flag.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#FF0000"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">[Race.AScoreRankFMT] and [Race.AScoreRank]
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">GameOpenings sort variable and [Game.Openings] variable
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Ability to sort list of players based on Player.LastContact on player config screen
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[Player.LastContact]
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Ability to set message headers in templates
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[Game.Udef1] ... [Game.Udef5] boolean / yes/no flags.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[Race.QPlayed]
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">GAME-PlayerConfig.ATF sent when players send any variable that changes a game setting.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">$QPlayer, $AddAlly, $Game, $Player, $RemoveAlly,
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">If... logic - the ability to conditionally evaluate template variables (see docs)
<br>
</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">AT now saves *.tmp files while it's running in case of a system crash
<br>
</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Ability to sort in game config screen by player's alias, name, email and account number
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[TotalPlayer] and [TotalGames] for number of players and games in AT's database
<br>
</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#FF0000"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#FF0000">Data Directory in setup has been change to be the FULL PATH, not the relative path as it was in previous version. Be sure to set this before upgrading.
<br>
</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#FF0000"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">Under rare circumstances, a TRN file sent in could not be deleted in the temp directory causing all other TRNs with that filename to not be processed.
<br>
</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">[Game.isPrivate] - 'Yes' or 'No' if game is marked as private
<br>
</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[Race.IsPlayed] -'Yes' or 'No' if the race is being played
<br>
</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">If a comma existed in the name field of a player, AT wasn't properly enclosing the name in double quotes, so the SMTP server thought the comma was separating two addresses. This bug is as old as AT.
<br>
</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#FF0000"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#FF0000">[Player.JoinNewGame] has been removed, as has $JoinNewGame template command.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#FF0000"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">[Game.isPrivate] 'Yes' or 'No' if game is marked as private
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#FF0000"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#FF0000">[Player.EMail] now shows the player's e-mail even if the player has chosen for it to be private. You can use the below command to get the old behavior
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#FF0000"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">[Player.PublicEMail] returns 'PRIVATE' if the player has chosen to have their e-mail address private
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#FF0000"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#FF0000">[CycleEach Game] now reports ALL games, even those marked as private. You can use the below command to get the old behavior
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#FF0000"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">[CycleEach PublicGame] cycle to cycle only public games, i.e., games not marked as 'Private'</font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F">
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</font></font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#FF0000"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#FF0000">Because of the below, you may now have to put extra spaces after [...] commands in order to get the carriage returns
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#FF0000"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">Sometimes in e-mail messages templates would retain carriage returns when they shouldn't so outgoing messages had too many spaces or returns between lines. Now, if there are no spaces or characters after a command, then the line isn't added. If after the ']' you have just one space then the space and carriage return are put into the output stream.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">[Race.isPlayed] return yes/no if race is being played by a player.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Ability to sort/list players in player config screen by their alias too
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[Race.AScoreRank] : returns '1st', '2nd', '3rd',....'11th' for each race
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Players added to a game that aren't assigned a race are not listed in a CycleEach Race loop anymore
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">New command "$SendRST : XX" Player can put their password in the subject and send this command in the message body. If XX is 0 or any none number, all the player's RST files are sent. If XX is a number > 0, it must match a game number the player is in. Then the RST from the game number XX is sent to the player. There can be multiple $SendRST commands in one message
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#FF0000"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#FF0000">!SendRST is no longer supported. Change all your templates and web CGI forms appropriately.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#FF0000"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">If there's no room to join a game (e.g., the MaxJoins is less than the number of players in a game), then the [Game.RacesOpen] now shows "None".
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">Addons with their own configuration file weren't working with the addon manager if the host directory had an extended path like "c:\program files\host". Now this is converted to 8.3 format</font><font face="Arial" size="3" color="#000000">
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Exploremap games have the xyplan?.dat file renamed to xyplan.dat for the player UNLESS they have allies in the game in which case AT doesn't rename any xyplan.dat files<b>
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</b></font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><b></b><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">Bug that would cause you to lose either your game or player data files when you close AT. The bug had a 1 in 255 chance of happening. You should upgrade immediately
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#FF0000"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#FF0000">The below bug introduced in 1.10 could be used by players to cheat and delete other player's TRN files. You should upgrade immediately.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#FF0000"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">If a chktrn failed, and there was a TRN already there, the old TRN file wasn't being placed back.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">Sometimes if a player sent a mail message with no text in the subject or message body, AutoTroll wasn't properly extracting the message and the player would get a Transmission Error chktrn message. This bug has been around since the first version of AutoTroll</font><font face="Arial" size="3" color="#000000">
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#FF0000"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#FF0000">"Game-HostWarning" template file is now only sent to the player if his turn is missing. You should remove all references to allied turns missing.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#FF0000"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">Player Allied Host warning flag in player database.. If a player sets this to YES, he will receive a host warning message when any of his allies have a missing turn.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">"$AllyHostWarning" e-mail command can be set to Yes or No.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">"Game-AllyHostWarning" template file. "Game-DropDead.atf" template file. This is similar to the "Game-Drop.atf" file, only the DropDead template is sent when player's AutoScore is less than 1% - that is, when the race is effectively dead anyway. This allows you to send a less harsh message then if a player drops when they're doing well.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">"atBannedEmail.txt" file in the root directory. This should list e-mail addresses you want AutoTroll to ignore. This can be banned players, or could be your postmaster who will sometimes send AT a message saying an address for a player is no good, but the postmaster message has no TRN files, so for exclusive mailbox hosts, AT would then send the postmaster a message and a series of messages could be bounced back and forth. This prevents that and lets you ban players. It does not support wildcards, you must edit this file outside of AutoTroll.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">Bug with mail server check not always running after the code was received
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">AutoScore & The Q included in full archive
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Global setting for Q Aggressiveness mode, to determine mode to put Q in when he takes over for dropped players.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Ability to turn on The Q when dropping inactive players from a game
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Game.TRNsIn now shows an 'x' for dead races, an 'o' for open races (no player, but not dead), a '_' for played races (not dead) with no TRN. If a TRN exists, the race's number 1..9,A,B is shown.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">Fixed memory leak in event display
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">For games that use AutoScore, AutoTroll can now detect if a player is dead. A race is dead if its AutoScore percent is less than 1%, and there is no player assigned to that race. This info shows as an 'x' in the Game.TurnStatus and Game.TRNsIn template variables.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">For normal scheduled games, you can now run the host early if all TRNs are in. If the host is run early enough, the "due date" for the TRNs may not change. In this way you can run a game faster than it's scheduled if all player's submit their TRNs.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Run when all TRNs are in host mode, plus new "Maximum hours to wait" config. This is essentially a "floating" host time. Host will run either when all TRNs are in, or when it's been "Max Wait" hours since the last host run. Only TRNs for active races are looked at.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">Host Warnings could only be sent earlier the same day, so they could max out at 23 hours.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">Game-Completed template file. This is sent when one of the game ending scenerios have been met.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Automatically end a game at a specified turn or at a specified AutoScore percent. These are set on the Game Config dialog
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Game-Drop template file. This template is sent when the player is removed from the game.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Game-DropWarning template file. This template is sent the turn before a player is automatically dropped
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Option to send a warning message the turn before a player is removed
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Automatically remove "Dead Beat Players" - players who miss a configurable number of consecutive turns.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Several improvements to the way AT reads Tim's data files and cache's its own data.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#FF0000"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#FF0000">You need to delete your atConnect.dat file before loading this version. You will unfortunately have to re-enter all your connect data.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#FF0000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#FF0000">You can delete *.daX files in your autotroll directory now, where X=0..9
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#FF0000"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Revamped how AT saves its .dat files
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">[Player.AllyHostWarning]
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">$PlayerAllyHostWarning - If players wants to receive a host warning message when their allies/teammates TRNs aren't in. The player will also get chktrn results when this is set to yes.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Sort variable [RaceAScorePercent] that sorts the game race's based on their AutoScore percent.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[Race.AScorePercent] For games that use AutoScore, this will show the race's AutoScore percent.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">[Race.AScoreValue] -For games that use AutoScore, this will show the race's AutoScore value.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Template variable [Race.Missed] for the below
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#007F00">Consecutive Missed Turns now tracked for each race in all games. This value is displayed in player's configuration page and in each game's configuration page. You can look at the player config page to see how "flakey" a player is in all their games, or look at a game and see what races might need to be replaced or the Q turned on.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">In templates, loops with errors were still reporting error messages in reply when Debug Templates was turned off in setup
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">If doing an FTP upload, and an e-mail message comes in which requires another FTP upload, the second ftp upload would cause the first to abort and an error would occur.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"></font><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#007F00"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#007F00">Blank Ship Name host utility - renames all ship names to ship XXX where XXX is the ship ID number.
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#007F00"></font><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Log viewer font changed to non proportional to accomodate aligning entries
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#000000">Removed several debug statements from FTP log events
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#000000"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></font></td><td><font face="Arial" size="3" color="#00007F">If offline and you try to send a message manually, you'd get an error message saying you couldn't connect. Now, if offline and try to force to send mail, it will not send and you'll get no error
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">If offline and mail created to send (e.g., host warnings), when you become connected that mail wasn't being sent, but was sitting in \temp
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">Send mail dialog flickered on screen even when there was no mail to send
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">In a race cycle, when there's an open race slot, any player variables would give an "undefined variable .." error message (James Allan)
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</font></td></tr></table><table border="0" cellpadding="0" cellspacing="0"><tr valign="top"><td width="14"><font face="Arial" size="3" color="#00007F"><font face="Symbol" size="2" color="#000000">·</font></font></td><td><font face="Arial" size="3" color="#00007F">If filename property of a message attachment includes path information AT would stop with an i/o errror 123.
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<b>v1.10 - 4/18/99 : First non-beta AutoTroll Release</b>
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There are too many things to list between AutoTroll Junior (v0.96) and this version.
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