Notes: <P><B>Download instructions:</B> Download and unzip the talon_demo zip file, then, download the latest numbered update zip and unzip the files in that over the top of the files from the talon_demo.zip. This is arranged so you only have to download a large file once, and can get the latest updates with a single patch. <P> When the patch files get large, I will release a new version of the talon_demo zip, and begin updating that from fresh. <hr> <P>Here's the simple Talon project demo. So far, its more a framework that shows that the functionality I want works, so don't expect it to look pretty or act as a game. <P> It shows the following parts of the framework: <P> A full 3d background. 2d windows that float on top of the background, that can be moved about. (use the left mouse button and drag) Rotation of the 3d display (use the right mouse button and drag). <P> The gui elements that we can now use - we have popup windows, with buttons on them thanks to PLIB library. The GUI windows can display 3d objects with mouse selection. <P> Event handling - all events are correctly passed to the relevant places. <P> Multiple backgrounds, 3 of the 4 'scapes' have been implemented to a proof-of-concept level. <P> Base Display - a simple window is implemented that shows manipulation of game bases. You can drag and drop facilities to the main window. <P> That's it. The binaries have no optimisation, print out lots of debug and also has a timing delay to keep things viewable (and although the solar system is to scale, the size of the planets in relation to the sun is approx 10x scale). <P> Obviously there is plenty more to do, and what is here is not too pretty - its mainly a system to teach me how to do all the things I will need in the final game, not the game itself. <P> if you have comments, please add them to the forum. Cheers. <P> <B>Source:</B> The source to the compiled binaries is held in CVS, note that this is a demo of what it will become and is also a learning experience for me with OpenGL, so please note the source is quite scrappy. You'd be better off waiting for an alpha release instead of looking at this! You'll also need some 3rd party libraries to make this work - you can currently find these in the main talon_demo package. <P> <B>Instructions for running:</B> unzip everything to the same directory and run gameengine.exe. Win32 only at the moment, cross platform support is there, just not compiled and checked.