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Infinity Explorer

File Release Notes and Changelog

Release Name: 0.6

Notes:
The major new features of the version 0.6 are: savegame support, CHUI viewing support, area map export and significantly improved creature, item and spell viewers (with many more fields shown than before).


Changes: 01 Sep 2000 Dmitry Jemerov <yole@spb.cityline.ru> * Fixed crash when pressing the Back button while a BAM animation is playing. * Fixed some minor interface problems. * Released version 0.6. 30 Aug 2000 Dmitry Jemerov <yole@spb.cityline.ru> * In the script decompiler, the beginning colon is stripped from variable names when decompiling Icewind Dale scripts. * In the creature viewer, instead of the spell type "INVALID" the numeric value is now shown. * The first parameter of SINGLECOLORPULSEALL effect is now shown as hex. * In the effect viewer, dice value "0d-1" is now shown as "-". * Added decoding of Icewind Dale effect 0xE9 (effect animation). * When an area group node is selected, the area map is shown in the right frame (instead of an empty frame). 28 Aug 2000 Dmitry Jemerov <yole@spb.cityline.ru> * Enabled opening of external AI scripts (*.BS) through the "Open external file" function. 26 Aug 2000 Dmitry Jemerov <yole@spb.cityline.ru> * Added display of the following ability fields: Type, Use only identified, Target type, Damage type. * Added display of minimum ability requirements for items. 25 Aug 2000 Dmitry Jemerov <yole@spb.cityline.ru> * Fixed crash when doing a Locate file by name when no file is currently open in the right frame. 24 Aug 2000 Dmitry Jemerov <yole@spb.cityline.ru> * Added display of characters loaded from savegames. * Added display of character statistics (favourite weapons, spells, most powerful weapons and so on). * Added display of the following creature fields: Gold, Morale, Morale breaking point, Morale recovery time, Reputation, AC modifiers, Current XP, Death variable * Added display of launcher type for i abilities. * Added display of minimum caster level for spell abilities. * Added display of the following item fields: Used Up Item, Inventory ID, Category. 13 Aug 2000 Dmitry Jemerov <yole@spb.cityline.ru> * Correct display of item usability flags for Torment. * 2DA files are now shown with no word wrapping. * The RNDTRExx items in Torment are now hyperlinked to the RNDTREAS.2DA table. * Added display of current cursor position to the MOS viewer. 12 Aug 2000 Dmitry Jemerov <yole@spb.cityline.ru> * Developed grid and edit components with support for hyperlinking. * Developed a BAM icon component. * Rewritten existing code to use new components. * Implemented hyperlinks from the Picture column in the ChUI panel viewer. * Added display of ability icons to the item and spell viewers. 11 Aug 2000 Dmitry Jemerov <yole@spb.cityline.ru> * The Back button now can go back not only to files, but also to other items (like ChUI panels or area nodes). * Expanded the known effects list (courtesy of www.teambg.com). * Correct display of two effect probabilities in Icewind Dale. * The effect grid on the item and spell abilities page is not shown when there are no effects. * Added decoding of saving throw types in the effect viewer (information courtesy of www.teambg.com). * Discovered Icewind Dale effect 0x105 (Immunity to Effect). * Added decoding of the DAMAGE effect parameters. * Various color glow effect parameters are now shown as hex. * Implemented hyperlinks from the ResRef column in the effect grid. * Fixed viewing multiple abilities in the item viewer. 10 Aug 2000 Dmitry Jemerov <yole@spb.cityline.ru> * Added area entry point viewer. 09 Aug 2000 Dmitry Jemerov <yole@spb.cityline.ru> * Fixed the splitter in the dialog viewer. * Optimized area map drawing to reduce the number of bitmap block reallocations. * Implemented export of area maps to BMP and JPG files. * Implemented support of multiple directories in the [Alias] section of the game INI file (found in a localized version of Icewind Dale). 30 Jul 2000 Dmitry Jemerov <yole@spb.cityline.ru> * Implemented a basic CHUI viewer. * Started work on savegame viewing. 28 Jul 2000 Dmitry Jemerov <yole@spb.cityline.ru> * Added "Ignore overrides" flag to the Open Game dialog. * Added display of item usability flags. * Added display of target type to the effect viewer.