Notes: Well, I haven't changed the COM interfaces yet, so it's not version 1.3 yet, but there are some cool new features. Mainly the new Scripting Wizard which will help address the desparate need to create games where you can shoot. This was always possible, but with limited scripting documentation, a vast majority of the people weren't willing to delve into GameDev internals to figure out how to write scrip to shoot. This combined with the new Scripting Reference (now compiled into the help file and exposed on the help menu) should address a couple of areas where GameDev has been seriously lacking to this point. <P>New features with 1.2.2: <UL> <LI> There was a bug in media clip management in which background music from one map would fade out and come back in on the next map instead of playing the new map's background music. This has been fixed. <LI> It is now possible to play a media clip from the Media Clip management dialog. <LI> It is now possible to select "(none)" for a sprite definition's solidity. That has the effect of resetting the srite's solidity so it sees nothing as solid. <LI> It is now possible to select "(none)" for a map's background music. <LI> The scripting reference has been compiled into the help file and is now included with the main install. <LI> There is a new "Scripting Wizard" which will help you create scripts to do common tasks. This first release of the Scripting Wizard includes only a "Firepower wizard" which helps you define what the buttons can do. Most notably, this will make is much easier to create a game in which you can shoot various types of bullets and objects. This wizard can be found in the new Tools menu in GameDev, as well as GameDev's program group. <LI> There was a bug that occurred when there were sprites whose type was set to "Simple (scripted)". The last "Simple" sprite would not move. This has been fixed. <LI> The GameDev project is now being developed under Visual Studio 6 SP5 instead of SP4. This may result in some updated system DLL's being installed. </UL>
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