File Release Notes and Changelog
Release Name: 2.2.0
Notes:
Changes:
Major Improvements:
- Lots of new graphics for terrain, objects and wrackages
- Units have now big images in UnitInfoDialog and extensive descriptions
- Updated campaign maps
- New Game dialog allows dedicated campaign selection
- ASC can invoke email clients automatically for PBEM games
Changes to Unit definitions:
MK1:
- Bunker weight 6000
- Tsunami moves with reactionfire on
- Scope is medium_Aircraft, -6 View
- RadarPlane = heavy_aircraft
- several turrets now have self destruct functions
- diving robot: torpedo only fires when submerged
- Atuin +Movement,heavy_wheeled
- Turret: Missle launcher only med range
- seaplanes can land on river
- zeppelin has high_level_flight
- Parajumping Divers can't attack immediately
- Raven +10 Movement
- Raven2 -10 Movement
- GASP -1RF SAM
- WIG = light_ship, new Hight Change system
MK3:
- DD21 has water bombs
- Antey can move with RF
- Spacelab 20 move on ground level
- Scud -10 MaxRange
- USSL, -10 Movement
- Anger more Movement
- Merkat can remove mines
- Daring +1RF ShipMissile
Minor Improvements:
- New graphics for cursor and field markings (thanks SmokinMan)
- Added keyboard shortcuts to research dialog
- Rewrote NewUnitAvailable dialog
- Some UI improvements regarding research
- speedups in cargo dialog
- Improved usability of reinforcement event setup
- Map transformation can now delete buildings, vehicles and objects
- Added question dialog before sending files by mail
- Change: Recycling gains 90% of a units material
- Changed shortcuts in cargo dialog
- new UnitGuideDialog (by rhiow)
- Anti-Ship Mines can now be placed on rivers
- Added function to add cursor coordinates to message window
- Game events are checked during AI
- Added support for Reminder-Message which the player can send to himself
- Unsaved-Changes dialog appears now when mapeditor is closed with title bar button
- Default image for ObjectTypes is now 66 if specific image not found
- UnitCounting summary can be saved to text file
- Resized diplomacy dialog in editor to see all players without scrolling
- Default Password editable in MapEditor
- NumPad Enter can now be used in many situations like normal enter
- Supervisors always see current resources
- support for several rubble objects on a single fields for buildings
- AdminGame: new function "convert buildings to neutral"
- Added option to specify the movement cost for externally constructing units
- Torpedos can now attack objects
- View is now reset automatically after a player vanishes
Bugfixes:
- Fixed crash when continueing a mail game through command line
- Fixed: view overlay exposed invisible units
- Fixed several AI crashes
- Fixed error message when transferring ammo from a building that doesn't have ammo production
- Fixed: flying buildings could be destroyed by terrain
- Fixed: object respawn counter underflow
- Fixed wrong action name in admingame
- Added terrain-check for building/unit removal after object growth
- Fixed: object hitpoints where shown in FOW
- Fixed bug in viewcalculation: wreckage object's jamming was not evaluated
- Fixed: not event caused message window popup during AI
- Fixed bug that prevent half-transparent objects from being shown in mapeditor selector
- Fixed crash when exchanging players
- Win32 Uninstallation doesn't leave any files behind
- Fixed bug that units can not be moved to inner transport if outer one is full
- Fixed crash for vehicles with less than 8 movement values
- Fixed: ai losing last units showed dialogs and messed up turncontrol
- Fixed: cargo could not be loaded if the carrier reached the exact maximum weight
- Fixed: duplicate unit ids when pasting units from other maps
- Fixed BI3 map import dialogs
- Fixed crash when trying to move allied units
- Fixed: inner carriers could load more units than outer carrier allowed
- Fixed replay error when cancelling research
- Fixed movemalus calculation when moving units out of submerged transports
- Fixed: mine removal didn't reset icons
- Fixed: changing ReactionFire in mapeditor caused units to lose movement
- Fixed: SingleClickAction not working in shops
- Fixed crash when editing the events bottom up
- Fixed: productionanalysis showed production even if unit was not researched
- Fixed: aircraft punch reduction at bad weather at snow&ice less than snow