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Advanced Strategic Command

File Release Notes and Changelog

Release Name: 2.2.0

Notes:


Changes: Major Improvements: - Lots of new graphics for terrain, objects and wrackages - Units have now big images in UnitInfoDialog and extensive descriptions - Updated campaign maps - New Game dialog allows dedicated campaign selection - ASC can invoke email clients automatically for PBEM games Changes to Unit definitions: MK1: - Bunker weight 6000 - Tsunami moves with reactionfire on - Scope is medium_Aircraft, -6 View - RadarPlane = heavy_aircraft - several turrets now have self destruct functions - diving robot: torpedo only fires when submerged - Atuin +Movement,heavy_wheeled - Turret: Missle launcher only med range - seaplanes can land on river - zeppelin has high_level_flight - Parajumping Divers can't attack immediately - Raven +10 Movement - Raven2 -10 Movement - GASP -1RF SAM - WIG = light_ship, new Hight Change system MK3: - DD21 has water bombs - Antey can move with RF - Spacelab 20 move on ground level - Scud -10 MaxRange - USSL, -10 Movement - Anger more Movement - Merkat can remove mines - Daring +1RF ShipMissile Minor Improvements: - New graphics for cursor and field markings (thanks SmokinMan) - Added keyboard shortcuts to research dialog - Rewrote NewUnitAvailable dialog - Some UI improvements regarding research - speedups in cargo dialog - Improved usability of reinforcement event setup - Map transformation can now delete buildings, vehicles and objects - Added question dialog before sending files by mail - Change: Recycling gains 90% of a units material - Changed shortcuts in cargo dialog - new UnitGuideDialog (by rhiow) - Anti-Ship Mines can now be placed on rivers - Added function to add cursor coordinates to message window - Game events are checked during AI - Added support for Reminder-Message which the player can send to himself - Unsaved-Changes dialog appears now when mapeditor is closed with title bar button - Default image for ObjectTypes is now 66 if specific image not found - UnitCounting summary can be saved to text file - Resized diplomacy dialog in editor to see all players without scrolling - Default Password editable in MapEditor - NumPad Enter can now be used in many situations like normal enter - Supervisors always see current resources - support for several rubble objects on a single fields for buildings - AdminGame: new function "convert buildings to neutral" - Added option to specify the movement cost for externally constructing units - Torpedos can now attack objects - View is now reset automatically after a player vanishes Bugfixes: - Fixed crash when continueing a mail game through command line - Fixed: view overlay exposed invisible units - Fixed several AI crashes - Fixed error message when transferring ammo from a building that doesn't have ammo production - Fixed: flying buildings could be destroyed by terrain - Fixed: object respawn counter underflow - Fixed wrong action name in admingame - Added terrain-check for building/unit removal after object growth - Fixed: object hitpoints where shown in FOW - Fixed bug in viewcalculation: wreckage object's jamming was not evaluated - Fixed: not event caused message window popup during AI - Fixed bug that prevent half-transparent objects from being shown in mapeditor selector - Fixed crash when exchanging players - Win32 Uninstallation doesn't leave any files behind - Fixed bug that units can not be moved to inner transport if outer one is full - Fixed crash for vehicles with less than 8 movement values - Fixed: ai losing last units showed dialogs and messed up turncontrol - Fixed: cargo could not be loaded if the carrier reached the exact maximum weight - Fixed: duplicate unit ids when pasting units from other maps - Fixed BI3 map import dialogs - Fixed crash when trying to move allied units - Fixed: inner carriers could load more units than outer carrier allowed - Fixed replay error when cancelling research - Fixed movemalus calculation when moving units out of submerged transports - Fixed: mine removal didn't reset icons - Fixed: changing ReactionFire in mapeditor caused units to lose movement - Fixed: SingleClickAction not working in shops - Fixed crash when editing the events bottom up - Fixed: productionanalysis showed production even if unit was not researched - Fixed: aircraft punch reduction at bad weather at snow&ice less than snow