Donate Share

Wings 3D

File Release Notes and Changelog

Release Name: 1.1.2

Notes:
- Select Similar Normals with the option Connected Faces Only and
  a selection comprising multiple objects would cause a crash.
  (Thanks to pauljs75.) [bjorng]

- Using the Slide command with Clean (Ctrl+Alt+L) would crash.
  (Thanks to gordo.) [bjorng]

- AutoUV: Doing ReMap UV and choosing Strech Optimization would
  cause a crash. (Thanks to betelguese.) [bjorng]

- When creating a texture from vertex colors in the AutoUV window, the
  colors will be properly interpolated (smoothed). [scorpius]

- Keyboard events in Tweak while dragging could cause slow downs. Now Fixed.
  (Thanks to Fonte Boa.) [optigon]

- Additional Geometry Windows can now be closed from within Tweak mode.
  (Thanks to Fonte Boa.) [optigon]

- Dragging in Tweak is no longer limited to the size of the current window.
  [optigon]

- Conflicts due to mouse events in adjacent Geometry Windows have been solved by
  locking the focus to the original window during paint selection and dragging
  in Tweak Mode. (Thanks to Fonte Boa.) [optigon]

- New Tweak option to set Tweak Magnet Increment. [optigon]

- Spherical UV mapping corrected. [dgud]

- There are two new commands in the optional Develop menu:

  * Develop|OpenGL Errors to check for and display OpenGL errors after
    each command.
  * Develop|Print Scene Size to print the scene size.

  Also, the existing commands Time Commands and Undo Stat now handle
  plug-in commands properly.

  The command Tools|Memory Info has been removed. [bjorng]

- New in Tools menu: Ambient-Occlusion Generator/Baker. It works on a per-
  vertex basis and uses a standard inside-out approach. Mesh subdivision
  yields more accuracy. The results are stored in the vertex-colors and can
  also be baked to a texture through AutoUV. [scorpius]

- Extended Shift plugin to work in all selection modes. [optigon]

- New Plugin: Extract Faces. Like Extract Region but extracts individual faces.
  [optigon]



Changes: commit 0183557c7e3127fe47b9e491a36c515208559b41 Author: Bjorn Gustavsson <bjorng@users.sourceforge.net> Date: Sat May 30 09:26:28 2009 +0200 Update release notes for the 1.1.2 relese commit 6e468edc6e93f1cc229c76bf1ec7004e7de31320 Author: Richard Jones <optigon@users.sourceforge.net> Date: Wed May 27 13:48:44 2009 -0400 New Extract Faces plugin commit 932b5d2cd8bd51586a47a834bc39e9e769142331 Author: Richard Jones <optigon@users.sourceforge.net> Date: Mon May 25 14:43:57 2009 -0400 Extended Shift plugin to work across all modes commit 2e17445d0186742b79ee6b05f41e2996425cf479 Author: Bjorn Gustavsson <bjorng@users.sourceforge.net> Date: Sat May 30 09:11:23 2009 +0200 Eliminate attempt to use auxiliary buffers. Most OpenGL implementations don't provide any auxiliary buffers and trying to use them will result in an OpenGL error and the currently selected buffer (GL_BACK) will be used anyway. commit c34833f8dddbcfaae0821f0cf6d844964ce3b632 Author: Anthony D'Agostino <antoneos@users.sourceforge.net> Date: Mon May 25 14:17:24 2009 -0400 Added Plug-in for Generating Ambient-Occlusion via OpenGL. Uses hardware-accelerated OpenGL calls, instead of ray-tracing, to calculate and set a per-vertex ambient-occlusion factor. A HemiCube is used to sample the environment's visibility. The results are stored in the vertex-colors and can also be baked to a texture through autouv. The Hemires variable is hard-coded at 64. Values greater than 64 slowed down the calculation, and made no difference in the result. Values below 64 offered slightly increased speed at the cost of a much worse-looking solution. 64 seems to be the magic number here. commit 031e00c5bf06920c17f2054d73d3dd8460cd3de5 Author: Bjorn Gustavsson <bjorng@users.sourceforge.net> Date: Thu May 28 21:15:07 2009 +0200 Remove unused fonts directories. Fonts used to be implemented as Erlang modules, but the implementation was changed a long time ago. The plugins_src/fonts and plugins/fonts directories were forgotten. commit d6cea0dd1573d35539a7a5263c649e3f2b86ee55 Author: Bjorn Gustavsson <bjorng@users.sourceforge.net> Date: Thu May 28 21:12:08 2009 +0200 Remove the compiler option warn_obsolete_guard. It is default in R13B. commit 4c746b3b07214bb7e82045c201a0b752ea590340 Author: Bjorn Gustavsson <bjorng@users.sourceforge.net> Date: Thu May 28 20:25:31 2009 +0200 Speeded up reading of fonts somewhat. Reading files in binary mode speeds up file reading by about 30 percent. commit a518ae2239f346a64fae3d05f57b2d9720ac6fa6 Author: Bjorn Gustavsson <bjorng@users.sourceforge.net> Date: Thu May 28 18:42:37 2009 +0200 Cleaned up the build of the MacOS X release. Moved the mac_make_dmg script from tools to the macosx directory and renamed it to make_dmg. Also modernized it using some new options in hdiutil that did not exist when I first wrote it. The driver_symbols files is no longer used. (It should have been deleted earlier when I updated strip_mac_driver.) commit 2f986643312a291fd796cf72440bfbb3da5c99d1 Author: Bjorn Gustavsson <bjorng@users.sourceforge.net> Date: Sat May 30 07:55:24 2009 +0200 Update relese notes for Develop menu changes. commit e19b362c72b67d2d7fa02858002c02130775854c Author: Bjorn Gustavsson <bjorng@users.sourceforge.net> Date: Sat May 30 08:51:05 2009 +0200 Develop menu: Handle plug-in commands properly. Plug-in commands can now be timed (if Time Commands is enable) and Undo Stat will show plug-in commands (rather than the last built-in command executed). commit 8d36716b51df2df40c3c8801a7e12e6e7558b2aa Author: Bjorn Gustavsson <bjorng@users.sourceforge.net> Date: Sat May 30 07:45:39 2009 +0200 Add a Print Scene Size command to the Develop menu. Also remove the command Memory Size from the Tools menu. commit 3e1ea69ca76f5fe8f2df064520b3f0f307e0aa43 Author: Bjorn Gustavsson <bjorng@users.sourceforge.net> Date: Sat May 30 06:24:13 2009 +0200 Add a command to the Develop menu to check for OpenGL errors. commit 7c3d7aa90bff6fb4f212d5be9174bfe8779f8731 Author: Dan Gudmundsson <dgud@users.sourceforge.net> Date: Thu May 28 23:54:15 2009 +0200 Fixed sphere maps bad behaviour in previous patch. I have tested more now, so hopefully it works; no new features. commit 3edf50400e6b2e1d221181fd2aaf0616e7cb7f48 Author: Richard Jones <optigon@users.sourceforge.net> Date: Sat May 30 00:10:44 2009 -0400 New option to set the tweak magnet increment. Many users have felt that the default step is too large. commit 479d0253b85db43483bb29cdcf11e206209f683c Author: Richard Jones <optigon@users.sourceforge.net> Date: Thu May 28 16:25:11 2009 -0400 Fixes and improvements to Tweak. Additional Geo Windows now can be closed from within Tweak. Dragging in Tweak mode now uses mouse warping and window focus locks instead of limiting the drag scope to the size of the window. Paint picking (all modes) now only registers in the originating window to avoid problems with conflicting selections. commit 1ce5b51e69027a492bdc0a03099ef91edb1661e0 Author: Richard Jones <optigon@users.sourceforge.net> Date: Wed May 27 03:03:34 2009 -0400 Fixed keyboard event bug in tweak commit 796402b2ae2a9fa94abef75af3e25ab107c08827 Author: Bjorn Gustavsson <bjorng@users.sourceforge.net> Date: Wed May 27 05:42:00 2009 +0200 Eliminate crash in stretch optimization remapping in AutoUV. commit 6b9a89052ba9b4df0e4987c7e6811521e8fb5211 Author: Bjorn Gustavsson <bjorng@users.sourceforge.net> Date: Tue May 26 07:34:25 2009 +0200 Add release notes for the previous commit commit 76dfdb44cc8baeacd1f52cb5e8c45abbd60f96f3 Author: Bjorn Gustavsson <bjorng@users.sourceforge.net> Date: Tue May 26 07:28:13 2009 +0200 Eliminate crash in Slide with Clean (in Tweak). commit f18c5ae0850c8ffeb89def0f71e88c19ed12f185 Author: Anthony D'Agostino <antoneos@users.sourceforge.net> Date: Sat May 23 16:18:08 2009 -0400 Fixed the AutoUV vertex-colors "bug". This isn't really a bug. But the way vertex-colors were rendered when using "Create Texture" looked terrible. Now they are are interpolated correctly. commit 41ce757e02bf8838723bfb6d8a5587470a85abc2 Author: Bjorn Gustavsson <bjorng@users.sourceforge.net> Date: Sat May 23 14:27:31 2009 +0200 Crash in Select Similar Normals with multiple objects selected. The option Connect Faces Only also had to be set.