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Empire Server

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Release Name: Empire Server v4.3.15

Notes:
We are happy to announce that Empire 4.3.15 is now available.  You can
download it from

    http://sourceforge.net/projects/empserver/

More information on Empire can be found on our home page

    http://www.wolfpackempire.com

This release fixes major bugs.  Some of them crept into 4.3.12, and
some of them are much older.  Player visible changes include removal
of option FUEL.

Deities are urged to use this release for new games.  Upgrading
mid-game is not supported expected to result in total disaster.  Fine
print: you should be able to upgrade from 4.3.12 or later with the
empdump utility, if you know what you're doing.

There is no separate client release 4.3.15, as the client did not
change since 4.3.13.

This release was made from the Git repository at

    http://git.pond.sub.org/?p=empserver;a=summary


Changes: Changes to Empire 4.3.15 - Sun May 18 08:59:30 UTC 2008 * The edit command keys deprecated in 4.3.10 are now gone. * fairland now obeys game file locks. * Do not leak world creation time in files utility, because that facilitates attacks against fairland's PRNG. Broken in 4.3.12. * Fix starvation not to starve one more than it should. The last man on a boat or land unit now can't starve anymore. * Fix a crash bug in satellite. Broken in 4.2.7 and not fixed correctly in 4.2.12. * Fix a coordinate normalization bug that could theoretically lead to buffer overruns and other unpleasantness. None have been reproduced, though. Broken in 4.3.12. * Remove option FUEL. The abstract idea of tying ships and land units to a logistical tether is sound, the concrete implementation as option FUEL is flawed. It adds too much busy-work to the game to be enjoyable. It hasn't been enabled in a public game for years. The code implementing it is ugly, repetitive, and a burden to maintain. The edit command still accepts and ignores the fuel keys for compatibility, but they are deprecated. * Fix pin-bomb not to report subs when there are none. * You now have to take a capital to capture the victim's money, loans or market lots. Merely obliterating the capital doesn't cut it. It still makes the victim lose money, though. * Fix a bug that could theoretically allow sacking of non-existant capitals of visitors, deities and such. * You now gain BTUs and MOB_ACCESS mobility before the first update again. You didn't since 4.3.10 introduced the ETU clock. * Fix edit to detect when the edited object changes while it's being edited. * Fix xdump nat for relations: it got HIDDEN backwards. Broken in 4.3.12. * Fix origin command not to prompt twice for its argument. Broken in 4.3.0. * Info file improvements.