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File Release Notes and Changelog

Release Name: 0.4.0

Notes:


Changes: -fixed a bug in the fog update occuring when fighting -possible to query unit info if scenario is over -improved the AI interface (comments, more structured) -track button of scrollbar is updated correctly -mouse wheel is supported (once you get used to it you don't want to miss it ;-) -improved unit info (now includes info about transporter and experience) -defensive fire causes suppression for the attacker which stops the attack if all of the unit has been suppressed -unit may undo its move as long as it didn't spot an enemy -fixed some bugs occuring when display depth is >16bits: (thanks to Eugenia Loli-Queru and Lodewijk) -crash in determination of unit size -wrong transparency key -weather influence: -snow and rain: -cut spotting in half -flying units can't attack -air attack of ground units cut in half -wheeled or legged ground units have doubled moving costs -clouds: -flying units attack with half intensity -implemented harbor flag for map tiles (allow ships to move and supply there) -different supply levels: -flying units must be close to an airfield -swimming units must be close to a harbor -ground units lose 10% supply level for each tile they get away from a flag (100% on a flag) -units that take no action supply automatically -fixed a bug that caused a wrong update of the unit action buttons -added bridge engineering flag for units -fixed a bug that accidently revealed the position of hostile artillery doing defensive fire -added in-game scenario info: -current/next player -turn limits -weather -forecast -description -explicit scenario objectives -adjusted major victory limit