If I want to best approximate the aspect ratio of a real SNES, do I
want to use a square pixel mode, or do I want to use a mode where 256x224
fills the screen and the pixels are non-square? Or something else in between?
(Such as 256x224 filling the screen more than if the pixels were square, but
Also, I'd like to suggest for the next time, allow a 512x448 Open GL mode.
(It was just a few minutes to hack one in myself. Thank heavens for open
source.) On my machine, if I want 256x224 filling the screen, 60 hz, and
reasonable speed all at the same time, I have to use this mode.