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History



File Date Author Commit
config 2011-05-23 William Oliveira de Lagos William Oliveira de Lagos [b1cbda] Added resources to Core API
core 2011-05-23 William Oliveira de Lagos William Oliveira de Lagos [b1cbda] Added resources to Core API
documents 2010-11-04 William Lagos William Lagos [1a5174] Merge branches 'translate' and 'master' into tr...
include 2011-05-23 William Oliveira de Lagos William Oliveira de Lagos [b1cbda] Added resources to Core API
propaganda 2011-05-23 William Oliveira de Lagos William Oliveira de Lagos [4f9351] Merge branch 'artwork' of gitorious.org:zhockon...
python 2011-05-23 William Oliveira de Lagos William Oliveira de Lagos [6627c8] Created folders core, python and include
samples 2011-05-23 William Oliveira de Lagos William Oliveira de Lagos [48d6d0] Cleaned pyramid sample structure
.gitignore 2011-05-23 William Oliveira de Lagos William Oliveira de Lagos [6b254e] Added gitignore file to Zhockon
CMakeLists.txt 2011-05-23 William Oliveira de Lagos William Oliveira de Lagos [7c70eb] Fixed cmakelists files
authors 2010-08-19 William Lagos William Lagos [ae7307] Adding other files to zhockon repository
copying 2010-08-19 William Lagos William Lagos [ae7307] Adding other files to zhockon repository
readme 2011-05-23 William Oliveira de Lagos William Oliveira de Lagos [4f9351] Merge branch 'artwork' of gitorious.org:zhockon...
zhockon.kdev4 2010-08-19 William Lagos William Lagos [ae7307] Adding other files to zhockon repository

Read Me

Zhockon 0.2.5 - Alpha release
Written in C/C++ and Python
Escrito em C/C++ e Python

Zhockon is a platform that unites libraries from four technologies (OpenGL, OpenAL, SDL and Qt) with the intention of making game development easier. It is formed by two main engines (Euphoria and Naanphea in C++/Python) that control various techs (Pygame, PyOpenGL, OpenSceneGraph...) and by one network engine (Alurora in Qt/Python) that integrates with other web technologies, such as Twisted, WebKit and HTML5. In the future, the  platform intends to develop an extensions and adapter system (Coronae in C++/Lua/Python, planned for 0.3 release) with the objective of becoming more powerful with other apps and libraries, and create a vast graphical user interface (Alurora and Phenomena in Ruby/Python and Qt, planned for 0.4 and 0.5 releases, respectively) to make gaming experience better in all aspects.

Zhockon é uma plataforma que une bibliotecas de quatro tecnologias (OpenGL, OpenAL, SDL e Qt) com a intenção de facilitar o desenvolvimento de games. Ela é formada por dois motores principais (Euphoria e Naanphea em C++/Python) que controla vários setores (Pygame, PyOpenGL, OpenSceneGraph...) e por um motor de rede (Alurora em Qt/Python) que se integra com outras tecnologias web, como o Twisted, o WebKit e o HTML5. No futuro, a plataforma pretende desenvolver um sistema de extensões e adaptadores (Plenora em Lua/Python, planejado para o release 0.2) com o objetivo de tornar-se mais poderosa, e criar uma vasta interface gráfica do usuário (Alurora e Phenomena em Ruby/Python, planejado para as release 0.4 e 0.5, respectivamente) para fazer com que a experiência dos games seja melhor em todos os aspectos.

All projects are of authority and responsibility of their respective authors.
Todos os projetos de terceiros são de responsabilidade de seus respectivos autores.