If you are interested into our new developments take a look into our development-weblog: http://sourceforge.net/apps/wordpress/zfxce/Weblog.
Currently I am working on a complete redesign of the rendering process which is implemented in the ZFXCE. This will also include shader support. To provide more model formats the ZFXCE will use the Asset-Importer-Library to import any imports.
The ZFX-Community-Team has released version 0.3.0. You can download it from the sourceforge-site.
After a long developing time the zfxce team has decided to release a new version. On december the 26. we will release the ZFX-Community-Engine 0.3.0. New features will be:
- Complete scons build support
- VC 8.0 support
- Experimental fileloader
- Lua configuration
- A lot of bugfixes
Read more in the release notes.
The ZFXCE has a new scenenode to reprasent lights. At this moment only pointlights will be supported and only the OpenGL renderer implements dynamic lightning. So you can use pointlights and lightmaps.
The ZFXCE has a new module named Serialize. It supports import of different formats for images, levels, models etc. . PLanned are features for a full serialize implementation.
The ZFX-Community-Engine supports a scons build. More about it take a look into our forum /website.
Enrico has fixed the texture bug. All textures will be visualized as is should be.
Best regards Kimmi
The ZFXCE source use the sourceforge subversion server to manage the source code. For more details use the sourceforge subversion doc. The commit mailing list should log all svn activities, too.
The ZFXCE supports the OBJ model format. To import a obj model use the resourcemanager with the file extention obj.
A new tutorial was released. It descripes the logging subsystem and the way to add own logging streams.
UNter ZFXC-Engine the ZFXCE team have released the first render2texture demo. You can find it in the current cvs version.
UNder ZFXC-Engine/demos/NewtonDemo we have released our first pyhsicdemo using Newton.
The Q3Demo use now only the ZFXCE code. So the time of prototypes and dirty hacks is over :-).
The ZFXCE supports animators to animate scenenodes by a DOF node. Take a look at demos/apptest to see the framework work.
Best regards Kimmmi
The ZFXCE has released a Setup.exe to install the actual 0.1.0 release under Windows.
Download our new release today via the Files menu!
Thanks to all who made this happen!
nsere Community Engine wird auf der ZFXCon05 (http://zfxce.zfx.info) vorgestellt. Die Mitglieder (zumindest ein paar davon) stellen sich dort den Fragen aus der Community und es gibt einen (ca. 45 Minuten langen) Vortrag.
Mit dabei sind: Enrico Zschemisch, Bjrn "Salacryl" Meier, Kim "Kimmi" Kulling und Andreas "Ankon" Kohn.
Wir wrden uns freuen, euch auf der ZFXCon begren zu knnen.