other than 3 balls and a few config options

2011-01-16
2013-05-28
  • Robert Wood
    Robert Wood
    2011-01-16

    Any interest in a mode that would allow the number of balls required to
    explode to be changed?  I did a quick proof of concept on the 1.0.0 source
    tree and changing the number to 4 does make the game feel
    different (haven't tried 5, that may be too much).  The changes aren't
    properly integrated (just using a constant in a header file); I haven't
    looked at what would be required to properly integrate a variable and
    make changes to the configuration menu yet.  Would be happy to
    send the changes up (just changed some of the static tests to loops).

    A few other possibilities for more kid-friendly modes, based on
    making the levels more friendly for my 4 year old grandson:

    - A menu option to apply a scaling factor to the level speeds might
    be interesting.  I slowed the starter level set down by manually
    editing the level set file, but if there were a menu option to scale
    all levels by different factors (< 1.0  for kids, possibly > 1.0 for
    those who want more of a challenge), it would make it easier
    to get a child started with slow modes, and then speed them
    up as they gain coordination and understanding.

    - A menu option to force kids mode no matter what
    the level setting is.