The idea of separate icons came because Urban Terror is split after its
recent version between the q3 mod version with pb and a standalone version
using a binary of ioquake3 with battleye.
It's useful to know which server runs what because the binaries used are
different if a script is not used to do it automatically or another
patch adds special optionsfor urban terror.
Even without the above problem, for the specific game, it's informative to
know which version is played. The q3mod version or the standalone.
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> It's useful to know which server runs what because the binaries used are
> different if a script is not used to do it automatically or another
> patch adds special optionsfor urban terror.
At the moment the best solution seems to be a filter on the version of
the game (that is the only available difference I was able to find in
The versions are:
Q3 1.32c blabla
ioQ3 1.33urt blabla
With a filter on the version (1.32) it works - since the ioQ3 is one
step ahead (1.33). A filter on "Q3" alone fails, cause the name appears
(obviously) in both versions. "contains NOT" would help a lot here ;)
Hope it helps as a quick-fix .....
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From: Ludwig Nussel <ludwig.nussel@gm...> - 2007-04-07 11:18:12
> >from http://sourceforge.net/tracker/index.php?func=detail&aid=1694006&group_id=13296&atid=313296
> The idea of separate icons came because Urban Terror is split after its
> recent version between the q3 mod version with pb and a standalone version
> using a binary of ioquake3 with battleye.
I'd choose a different wording. Urban Terror is a q3 mod like any
other. Are three ways to run it:
- ioq3 + battleye hack
ioq3 servers or servers without anticheat stuff work with all three
clients. pb enabled servers can only be used by the idq3 client,
battleye servers only by the modified ioq3. So I agree that a way to
distinguish anticheat techniques is highly useful. I'd like to see a
more generic implementation than what the above patch does though.
The SERVER_PUNKBUSTER flag should be renamed to SERVER_ANTICHEAT and
another variable should give details about the anticheat technology.
So far implementing that is easy. The pixmap handling in srv-list.c
is probably a little more tricky and requires some thought.
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