I would like to port XMoto to my GP2X, a Linux-based
handheld game console. The main problem is that due to
the lack of an FPU, no OpenGL-implementations with
acceptable performance are available. The
floating-point emulation works quite good, so im sure
that Physics still could be done with ODE.
But the graphics part would have to be done with the
2D-capabilities of SDL. I could write a new Renderer
myself, but i would have to fork the code at its
current state because OpenGL is tied too deep with the
The renderer should be abstracted, so a SDL-Renderer
can be easily integrated. I think a 2D-based renderer
would also enable older platforms to play XMoto.