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vo_opengl: quick-fix to enable OSD when using fragment shader for YUV conversion.

Proper (HW-accelerated) implementation would use OpenGL texture to blend the OSD directly to RGB video texture.

Petri Hintukainen Petri Hintukainen 2012-02-02

changed src/video_out/video_out_opengl.c
src/video_out/video_out_opengl.c Diff Switch to side-by-side view
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