From: Federico A. L. <fl...@ma...> - 2004-01-04 18:30:01
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Hi all, I had been looking for an Scripting Language for XenoEngine and eventually Xenocide. I have found that most of the projects use LUA or Python as script languages. Most of the game projects use Lua and do the C++ integration with Luabind an Open Source project. There are several commercial games that had used Lua before like Grim Fandango and Escape from the Monkey Island from Lucasarts, or Neverwinter Nights and MDK2 from Bioware among others. From what I had heard about it, it is very extensible and a pretty interesting option. And it is quite easy to integrate into the engine code. I would like to know if anyone here has knowledge on any of those languages and its interations with C++, so we can know for sure. The same if you have knowledge on using python in games. Some pointers to LUA: http://www.lua.org http://www.gamedev.net/reference/programming/features/lua/page6.asp A Python comparizon, warning may be biased. http://lua-users.org/wiki/LuaVersusPython LUA Mailing List (Lots of mails, so it sounds like that it is active... not a Python community, that is for sure) http://lua-users.org/lists/lua-l/ More LUA Referencies, like tutorial kind of reference http://kakariko.ne.client2.attbi.com/lua/Lua_Workshop_files/frame.html Well that is mostly what I could found. Any though? Greetings Red Knight |
From: Jeffrey W. <je...@ca...> - 2004-01-04 21:56:08
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I'm not very experienced in game programming, so this might be a dumb question but I'll ask it anyway. Why would we need a scripting language? What purpose would it serve? -mindstorm -----Original Message----- From: xen...@li... [mailto:xen...@li...] On Behalf Of fl...@ma... Sent: Sunday, January 04, 2004 10:33 AM To: xen...@li... Subject: [Xenocide-programming] Scripting Language for XenoEngine Hi all, I had been looking for an Scripting Language for XenoEngine and eventually Xenocide. I have found that most of the projects use LUA or Python as script languages. Most of the game projects use Lua and do the C++ integration with Luabind an Open Source project. There are several commercial games that had used Lua before like Grim Fandango and Escape from the Monkey Island from Lucasarts, or Neverwinter Nights and MDK2 from Bioware among others. From what I had heard about it, it is very extensible and a pretty interesting option. And it is quite easy to integrate into the engine code. I would like to know if anyone here has knowledge on any of those languages and its interations with C++, so we can know for sure. The same if you have knowledge on using python in games. Some pointers to LUA: http://www.lua.org http://www.gamedev.net/reference/programming/features/lua/page6.asp A Python comparizon, warning may be biased. http://lua-users.org/wiki/LuaVersusPython LUA Mailing List (Lots of mails, so it sounds like that it is active... not a Python community, that is for sure) http://lua-users.org/lists/lua-l/ More LUA Referencies, like tutorial kind of reference http://kakariko.ne.client2.attbi.com/lua/Lua_Workshop_files/frame.html Well that is mostly what I could found. Any though? Greetings Red Knight ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click _______________________________________________ Xenocide-programming mailing list Xen...@li... https://lists.sourceforge.net/lists/listinfo/xenocide-programming |