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AEFactory.cpp    80 lines (67 with data), 1.7 kB

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/*
* Copyright (C) 2005-2010 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "AEFactory.h"
#include "Engines/SoftAE.h"
#include "Engines/PulseAE.h"
IAE *CAEFactory::m_ae = NULL;
bool CAEFactory::m_ready = false;
IAE& CAEFactory::GetAE()
{
if (m_ae)
return *m_ae;
#ifdef HAS_PULSEAUDIO
//m_ae = (IAE*)new CPulseAE();
#endif
/* CSoftAE - this should always be the fallback */
if (m_ae == NULL)
m_ae = (IAE*)new CSoftAE();
return *m_ae;
}
/*
We cant just initialize instantly as guisettings need loading first
CApplication will call this when its ready
*/
bool CAEFactory::Start()
{
m_ready = true;
if (!AE.Initialize())
{
Shutdown();
return false;
}
return true;
}
void CAEFactory::Shutdown()
{
if (!m_ae)
return;
/* destruct the engine */
delete m_ae;
m_ae = NULL;
}
bool CAEFactory::Restart()
{
Shutdown();
GetAE();
if (m_ready)
return Start();
return true;
}