[r35737]: branches / AudioEngine / xbmc / cores / AudioEngine / Engines / PulseAESound.h Maximize Restore History

Download this file

PulseAESound.h    47 lines (39 with data), 1.3 kB

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
#pragma once
/*
* Copyright (C) 2005-2010 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "system.h"
#ifdef HAS_PULSEAUDIO
#include "AESound.h"
class CPulseAESound : public IAESound
{
public:
/* this should NEVER be called directly, use AE.GetSound */
CPulseAESound(const CStdString &filename);
virtual ~CPulseAESound();
virtual void DeInitialize();
virtual bool Initialize();
virtual void Play();
virtual void Stop();
virtual bool IsPlaying();
virtual void SetVolume(float volume);
virtual float GetVolume();
};
#endif