--- a
+++ b/branches/AudioEngine/xbmc/cores/AudioEngine/Engines/PulseAESound.cpp
@@ -0,0 +1,67 @@
+/*
+ *      Copyright (C) 2005-2010 Team XBMC
+ *      http://xbmc.org
+ *
+ *  This Program is free software; you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation; either version 2, or (at your option)
+ *  any later version.
+ *
+ *  This Program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with XBMC; see the file COPYING.  If not, write to
+ *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+ *  http://www.gnu.org/copyleft/gpl.html
+ *
+ */
+
+#include "system.h"
+#ifdef HAS_PULSEAUDIO
+
+#include "PulseAESound.h"
+
+CPulseAESound::CPulseAESound(const CStdString &filename) :
+  IAESound(filename)
+{
+}
+
+CPulseAESound::~CPulseAESound()
+{
+}
+
+bool CPulseAESound::Initialize()
+{
+  return true;
+}
+
+void CPulseAESound::DeInitialize()
+{
+}
+
+void CPulseAESound::Play()
+{
+}
+
+void CPulseAESound::Stop()
+{
+}
+
+bool CPulseAESound::IsPlaying()
+{
+  return false;
+}
+
+void CPulseAESound::SetVolume(float volume)
+{
+}
+
+float CPulseAESound::GetVolume()
+{
+  return 1.0f;
+}
+
+#endif