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#pragma once
/*
* Copyright (C) 2005-2010 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "system.h"
#ifdef HAS_PULSEAUDIO
#include "AESound.h"
class CPulseAESound : public IAESound
{
public:
/* this should NEVER be called directly, use AE.GetSound */
CPulseAESound(const CStdString &filename) : IAESound(filename) {}
virtual ~CPulseAESound() {}
virtual void DeInitialize() {}
virtual bool Initialize() { return true; }
virtual void Play() {}
virtual void Stop() {}
virtual bool IsPlaying() { return false; }
virtual void SetVolume(float volume) {}
virtual float GetVolume() { return 0.0f; }
virtual unsigned int GetSampleCount() { return 0; }
virtual float* GetSamples () { return NULL; }
};
#endif