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Squalker
2011-08-30
2012-07-13
1 2 > >> (Page 1 of 2)
  • Squalker
    Squalker
    2011-08-31

    Here is a look at my second segment, it has more of steampunk industrial theme to it..
    It also comes in 2 flavors... a standard textured segment and a random texture segment.

    http://aodsoftwarestudio.com/indust001.jpg

    Here is how the random version looks

    http://aodsoftwarestudio.com/indust001R.jpg

    Also note I have added all 3 segments and the console entity to the SVN so you guys can download them and make sure the file structure right. I have also added a test map to the mapbank folder that uses all 3 segments and the console entity.

    You should be able to just merge all the folders with those in your X10 'Files' folder.

    NOTE: to open the map file called test001 you must go to the mapbank in the x10 files root directory... NOT the one in my documents..

    Have fun.. Let me know if there are any issues

    -Squalker

     
    Last edit: Squalker 2011-08-31
  • SREALIST
    SREALIST
    2011-08-31

    Wow...squalker...fantastic work! I've been working on a zepplin but it is taking a lot longer than I thought it would. Will post asap. Good idea for this thread. Very inspirational work.

     
  • Squalker
    Squalker
    2011-08-31

    Ok one thing that has always pissed me off about X10 is how Sci-Fi doors are always retardly over bright...

    So I fixed it... it was never a matter of a light mapping issue. It was just really crappy left over X9 texture that were ran threw a DDS batch program and never properly setup... So I ran the textures threw Photoshop... set them up how I setup all my textures and now they shade perfectly and match in nicely with the door frame. Just apply wipplyrelief.fx to the door in entity mode.

    http://aodsoftwarestudio.com/doorfix.jpg

    I will be including this fix in my next update of the SVN Repository.. and will probably be reworking the other door in X10 that have the same issues.

    -Squalker

     
    Last edit: Squalker 2011-09-01
  • Jonathan
    Jonathan
    2011-09-01

    A room segment I made yesterday; I'll try and get some more out today.

    I'll update the SVN later as well.

     
    Attachments
  • Jonathan
    Jonathan
    2011-09-01

    Another segment I made. Again, I will upload them soon. Also I made some variants of an older segment, I will show that soon.

     
    Attachments
  • Le Shorte
    Le Shorte
    2011-09-02

    Squalker, that doesn't seem very good at all.

    Just AWESOME!

     
  • TheNext
    TheNext
    2011-09-02

    Simply amazing, I can't believe the level of work that has gone into each one of those.

    I love the shaded ones the most they are really nice.

     
  • Squalker
    Squalker
    2011-09-06

    Going to be doing another update within the next couple of days guys... Sorry I have gone quiet a bit over the weekend... I am just trying to finish off a 3rd project I had going so I can focus all my energy on these 2 X10 projects.. but it will be worth it.. got some cool new things I have made for the project that will be added in the next couple of days..

     
    Last edit: Squalker 2011-09-06
  • TheNext
    TheNext
    2011-09-07

    Awesome, can't waited to play with all of those, let us know when SVN is updated. Will be great to see and to finally get people working on some level ideas.

     
  • budokaiman
    budokaiman
    2011-09-07

    Looks good, once again. I also just updated the SVN to include the new toksvig shader that srealist uploaded on the forums.

     
    • Squalker
      Squalker
      2011-09-08

      So everyone knows you need to have the basepool.fx shader in the folder with any other shader in order for it to work... I will be adding it in my next update.

       
  • Squalker
    Squalker
    2011-09-08

    I have begun retexturing some door segments to fit the style of the project better... Here is a first look..

    http://aodsoftwarestudio.com/steampunkdoor01.jpg

    Squalker

     
    Last edit: Squalker 2011-09-08
    • Squalker
      Squalker
      2011-09-08

      Ok I have learned a lot today messing with doors... and have tracked down why doors are bright.. and Buho I am afraid you are the only one who can fix it.

      Basically doors appear bright because the shader listed in the FPE for the door is not being included in the BIN/DBO files that X10 creates when you add new doors to the map... See door segments use two FX files... its uses bump.fx to bumpmap the door frame which is static and then it uses whatever effect we set to the door entity (moving part of the door) which is Dynamic..

      So here is what happens.. when you place a new door segment into a level it creates the DBO and Bin files for the segment as soon as it added, but these files fail to included the FX file info for the Dynamic part of the Segment which cause the door to appear bright because it is not being shaded by the FX file info.

      There is a work around for this but its a bit of pain in the butt... Basically before you test build your map with FPSC x10 still running run FPSC Cleaner to remove all DBO Files including the bad door ones... then in entity mode right click the green dynamic part of the door and set it to use wibblyrelief.fx and apply it... now go ahead and test your map ... and now the doors will be properly shaded.

      It seems X10 is not reading the shader info from the FPE files declared in the door segment properly and you have to clear the dbo/bin files and manually add the shader effect in the editor to get around it.

      Squalker

      btw here is another door

      http://aodsoftwarestudio.com/steampunkdoor02a.jpg

      http://aodsoftwarestudio.com/steampunkdoor02b.jpg

       
      Last edit: Squalker 2011-09-08
  • SREALIST
    SREALIST
    2011-09-08

    This is very insightful, Squalker. Thank you for this.

    BTW, your segments are awesome. Do you use filter forge? I love that program. Got everyone in my lab using it now.

     
    • Squalker
      Squalker
      2011-09-08

      No I don't use filter forge.. I use Photoshop and CrazyBump..

       
  • budokaiman
    budokaiman
    2011-09-08

    @Squalker:
    First: I love the new segments, the gears work great on the doors.

    Second: I'll definitely look into that door bug.

     
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