From: Mattia B. <mb...@ds...> - 2003-08-25 14:02:50
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Hello, I still need to make the official announce(s), I hope to do that this evening. In the meanwhile: 0.16 Sun Aug 24 22:45:24 CEST 2003 - Added Wx::PlGridCellEditor and Wx::PlGridCellRenderer for custom Wx::Grid cell editing/displaying. - Added Wx::PlGridTable for custom Wx::Grid storage. - Fixed Wx::SocketServer::Accept. - Added Wx::PlXmlResourceHandler, for inserting custom controls in XRC resources. - wxWindows 2.5 compatibility. The PPMs are split in two: the Wx-0.16-blah.zip contain the binaries, 99% of the downloaders will need just that. The matching Wx-dev-0.16-blah.zip contain files required to compile wxPerl external modules, such as Wx::ActiveX and (yet to be released) Wx::GLCanvas. wxWindows 2.5 compatibility is just partial: compiling wxPerl will succeed, but compiling external modules will fail (on Windows, should be fine on Unix). Regards Mattia |
From: Joe Y. <jyo...@jo...> - 2003-08-25 20:01:49
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Ohhh sure! Come out with a new release, just when I finish going live with my app on Wx-0.15! Just kidding, on the being mad part. Thank you for all of your work Mattia, this is by far the best GUI toolkit I've used hands down. Kind regards, Joseph Youngquist ----- Original Message ----- From: "Mattia Barbon" <mb...@ds...> To: <wxp...@li...> Sent: Monday, August 25, 2003 8:40 AM Subject: [wxperl-users] wxPerl 0.16 release > Hello, > I still need to make the official announce(s), I hope to do that this > evening. In the meanwhile: > > 0.16 Sun Aug 24 22:45:24 CEST 2003 > - Added Wx::PlGridCellEditor and Wx::PlGridCellRenderer > for custom Wx::Grid cell editing/displaying. > - Added Wx::PlGridTable for custom Wx::Grid storage. > - Fixed Wx::SocketServer::Accept. > - Added Wx::PlXmlResourceHandler, for inserting custom > controls in XRC resources. > - wxWindows 2.5 compatibility. > > The PPMs are split in two: the Wx-0.16-blah.zip contain the binaries, > 99% of the downloaders will need just that. The matching > Wx-dev-0.16-blah.zip contain files required to compile wxPerl external > modules, such as Wx::ActiveX and (yet to be released) Wx::GLCanvas. > wxWindows 2.5 compatibility is just partial: compiling wxPerl will > succeed, but compiling external modules will fail (on Windows, should be > fine on Unix). > > Regards > Mattia > > > > ------------------------------------------------------- > This SF.net email is sponsored by: VM Ware > With VMware you can run multiple operating systems on a single machine. > WITHOUT REBOOTING! Mix Linux / Windows / Novell virtual machines > at the same time. Free trial click here:http://www.vmware.com/wl/offer/358/0 > _______________________________________________ > wxperl-users mailing list > wxp...@li... > https://lists.sourceforge.net/lists/listinfo/wxperl-users |
From: Nick J. <sk...@er...> - 2003-08-26 03:23:48
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On Mon, 25 Aug 2003, Mattia Barbon wrote: > modules, such as Wx::ActiveX and (yet to be released) Wx::GLCanvas. Wx::GLCanvas, that sounds interesting. I want to re-write a Glut OpenGL app in Perl. How soon will this module be released, and it will it work "out of the box" on Win9x? Also how will the OpenGL event model co-exist with the Wx one? Actually I suppose the events are more Glut but anyway... - Nick |
From: Mattia B. <mb...@ds...> - 2003-08-25 20:33:07
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On Mon, 25 Aug 2003 08:56:51 -0700 (PDT) Nick Johnston <sk...@er...> wrote: > On Mon, 25 Aug 2003, Mattia Barbon wrote: > > > modules, such as Wx::ActiveX and (yet to be released) Wx::GLCanvas. > > Wx::GLCanvas, that sounds interesting. I want to re-write a Glut OpenGL > app in Perl. How soon will this module be released, and it will it work > "out of the box" on Win9x? I hope in a week. On any system, you will need the OpenGL libraries, first. > Also how will the OpenGL event model co-exist > with the Wx one? Actually I suppose the events are more Glut but > anyway... No idea. I don't even know how to rotate a cube with OpenGL (you will notice that the only sample will be a static cube. More samples are much appreciated :-). I only wrapped it. Regards Mattia |
From: Nick J. <sk...@er...> - 2003-08-25 21:55:58
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Mattia Barbon wrote: >On Mon, 25 Aug 2003 08:56:51 -0700 (PDT) Nick Johnston <sk...@er...> wrote: > > >>On Mon, 25 Aug 2003, Mattia Barbon wrote: >> >> >>>modules, such as Wx::ActiveX and (yet to be released) Wx::GLCanvas. >>> >>> >>Wx::GLCanvas, that sounds interesting. I want to re-write a Glut OpenGL >>app in Perl. How soon will this module be released, and it will it work >>"out of the box" on Win9x? >> >> > I hope in a week. On any system, you will need the OpenGL libraries, >first. > When you release the module, could you provide a link to a suitable binary library for Win32? I do not have access to VC++ to compile anything. >>Also how will the OpenGL event model co-exist >>with the Wx one? Actually I suppose the events are more Glut but >>anyway... >> >> > No idea. I don't even know how to rotate a cube with OpenGL (you will >notice that the only sample will be a static cube. More samples are much >appreciated :-). I only wrapped it. > Well rotating a cube is definetly not a trivial task in OpenGL! I find it a very difficult programming environment (probably as I didn't really know C either!) ... you probably have to set up all kinds of matrices etc. But if you are using Glut I seem to be remember a function called glRotatef() or something like that. 2D is OK, but 3D is just very complicated indeed. Anyone else care to comment on how difficult/easy it would be to rewrite a Glut/OpenGL app originally written in C on Linux to Perl and Wx::GLCanvas? I'm just trying to figure out how Wx events would work with OpenGL/Glut events. - Nick |