Wx 0.9926 has been uploaded to CPAN. Thanks to everyone who posted snippets and fixes over the past year.
- some missing wxGrid constants added
- fixed Wx::AUI events broken since wxWidgets 2.9.5
- rt96136 - added GetContentScaleFactor to Wx::DC && Wx::Window
- rt99038 - MACOSX_DEPLOYMENT_TARGET comparison fixed in Wx build ... read more
Alien::wxWidgets 0.67 has been uploaded to CPAN fixing MacOSX builds and wxWidgets version 3.0.2. It has been a while so thanks to all those who have posted bug fixes over the last year.
- add support for wxWidgets 3.0.1 and 3.0.2
- make default wxWidgets 3.0.2
- graphics context included now default on Win32
- build on MacOSX - xcode 5.x/6.x
- added wxWindow::InitDialog
- updated wxComboBox::GetSelection
- build with wxWidgets 3.0.0
- added wxComboBox::Popup() wxComboBox::Dismiss() ( Eric Colson )
- Update default to wxWidgets 3.0.0
- build on MacOSX Mavericks with Xcode 4.6.3
- install builtins on wxMSW (used by some wxWidgets extensions)
Wx-0.9921 has been uploaded to CPAN with the addition of support for the Inter-Process Communication classes wxServer, wxClient and wxConnection.
It is implemented using DDE on Windows and sockets on other platforms. You can use UNIX sockets or INET sockets on none Windows platforms - but UNIX sockets are recommended for many reasons.
One caveat to usage on Windows is that prior to Alien::wxWidgets 0.64 wxWidgets on Windows was built without IPC support so if you want IPC on Windows you will need to install and build wxWidgets / Alien::wxWidgets again before building Wx. On other platforms your existing wxWidgets install should be OK.
Many of the methods in wxWidgets take parameters of the style 'databuffer, databuffersize'. For the wxPerl implementation there is no 'databuffersize' param.
Tested for wxWidgets 2.8.12 and 2.9.4 on Windows, Linux and MacOSX, it provides useful lightweight bi-directional messaging between wxPerl applications.
Note: don't use it for DDE conversations with MSExcel or whatever. You should use Win32::OLE instead.
The changes entries since the 0.9918 release are:
0.9919 - 0.9921 Sun Apr 14 2013
- Makefile checks for supported Wx version
- Fixed wxUSE_DATAVIEWCTRL constant ( rt#84566 )
- wrapped wxRegionIterator
- wrapped IPC - wxConnection / wxServer / wxClient
Package updates for Citrus Perl 5.16.3 have been released. Updated PPM's for ActivePerl have also been published.
Wx version 0.9918 has been released to CPAN.
This is the first in a series of basic wxPerl examples showing how to get started with wxPerl. This example simply opens a window with the title 'Hello World'.
The examples are meant to provide a basic guide; they try to assume only a no prior knowledge of wxWidgets API; for a detailed API description you need to refer to the wxWidgets manuals. The key thing you need to keep in mind while browsing wxWidgets documentation is that, if a wxPerl class is called, say, Wx::Frame, you should search for wxFrame in wxWidgets documentation.
Every Perl script should start by using the strict and warnings pragmas. Here we load the Wx module too.
... read more
Mattia's original Manual has been re-published as the wxPerl Primer and the main documentation and support links have all been re-published at the new site.
Still 'to do' are the page listing applications built with or for use with wxPerl and Mattia's wxPerl tutorial. I think that the Wiki might be a better home for the list of applications and users. It is better if those links are updated by the application owners themselves.
For the tutorials, I have created examples.wxperl.it that is integrated with the main site. I'll be posting the tutorials there in early course.
I chose a blog format as I'd like to make regular postings about wxPerl in addition to posting about updates and releases. It seemed the logical format. It is much simpler for me to manage than the existing pages.
The original wxPerl pages have not disappeared and can be accessed at wxperl.sourceforge.net/home.html. I have also placed a link to the old pages on the new site.
Hopefully as this format makes it easier for me to post to and updated the site, I'll be making regular additions in the future.
... read more