Hi,
Most of the layer name positioning code is still based on the old coordinate system.
For example in mpFX::Plot():
if ((m_flags & mpALIGNMASK) == mpALIGN_RIGHT) tx = (w.GetScrX()>>1) - tx - 8; else if ((m_flags & mpALIGNMASK) == mpALIGN_CENTER) tx = -tx/2; else tx = -(w.GetScrX()>>1) + 8;
I think this should be:
if ((m_flags & mpALIGNMASK) == mpALIGN_RIGHT) tx = (w.GetScrX() - tx) - 8; else if ((m_flags & mpALIGNMASK) == mpALIGN_CENTER) tx = ((w.GetScrX() - tx) / 2); else tx = 8;
Cheers
Nigel
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Hi,
Most of the layer name positioning code is still based on the old coordinate system.
For example in mpFX::Plot():
if ((m_flags & mpALIGNMASK) == mpALIGN_RIGHT)
tx = (w.GetScrX()>>1) - tx - 8;
else if ((m_flags & mpALIGNMASK) == mpALIGN_CENTER)
tx = -tx/2;
else
tx = -(w.GetScrX()>>1) + 8;
I think this should be:
if ((m_flags & mpALIGNMASK) == mpALIGN_RIGHT)
tx = (w.GetScrX() - tx) - 8;
else if ((m_flags & mpALIGNMASK) == mpALIGN_CENTER)
tx = ((w.GetScrX() - tx) / 2);
else
tx = 8;
Cheers
Nigel