In November 1998, the Altima project was announced on slashdot with the
intention of being the GPL equivalent of Ultima Online. About a year later
under a new name and with the new goal of creating the first MMORPG engine as
Free Software, the WorldForge project became more recognisable as it is today.
Seven years down the line the hard working members of the project have
persevered through trolls, skeptics, changes of leadership, slashdotting and
worse to create over one million lines of code and nearly four gigabytes of
media. There have been over twenty thousand software package downloads from the
sourceforge download site and there are often up to ten servers available for
public access at peak times.
To mark the event we have released a new demo of our development game Mason.
The eventual goal of Mason is to allow players to build complex structures like
houses, castles and ultimately mechanisms and machines from door locks to siege
engines. Mason 0.3 includes the latest versions of the two clients in
development, Ember and Sear, and the prototype server and AI engine
Cyphesis. The demo features a rendered 3D world with an advanced procedural
terrain engine, NPCs with novel artificial intelligence, resource gathering and
simple combat in a living, growing world.
To improve communications between developers and the community, the WorldForge
project are proud to announce two new sites. The WorldForge Development blog
where articles and announcements will be posted about the latest WorldForge
development, and the WorldForge Development forums where members of the
community can meet and discuss topics such as online gaming, game design and
Client and Server software for Mason can be downloaded at the WorldForge
site, including full source code, binaries for Linux and Windows and
complete media are all available under Free Software licenses.
The WorldForge Project