Finally, after way too long it's here, more polished than ever, with brand new graphics, and an overhaul of the levels, lots of features and bugfixes!
I'm proud to present version 0.9.9 of my little game, Wizznic! :)
Changelog since last release:
Corrected some misaligned text
Changed level file naming from levelX.wzp to levelXXX.wzp (level0.wzp is now level000.wzp and level10.wzp is level010.wzp).
Time that it takes for a brick to "die" affects the framerate of the expl-animation, this value can now be set from each level.
Particle systems have a layer associated, either PSYS_LAYER_TOP, PSYS_LAYER_UNDERDEATHANIM or PSYS_LAYER_UNDERBRICK.
"Thor" theme by ViperMD.
Tiles 0-17 can be animated from files TILEBASE-tile#.png, animation runs at 12 fps, one row of images, number of frames abritary.
Clocked wiz up to 600 mhz since the pixel plotting function became a bit heavier.
OpenGL support is enabled by default, compile with WITH_OPENGL=false to disable. See readme[1.0.4] for more information.
Made more changes to code to better allow for non-320x240 screensizes, fixed some related
bugs. The highscore onscreen keyboard for one.
Changed the "Please enable feedback" screen to be more obvious.
Applied PSP patch from Riviera71, this patch makes some code prettier and also more
portable for devices with non 320x240, by defining display size for device in defs.h
Several new graphical themes added to main package.
Cut down number of background music to 9.
Prefixed wizznic pack-names with 000_ to to make sorting more sane.
Highscores are now properly saved when entering them after selecting "Exit Game".
Fixed bug that made wiz-version "hang" on first run if no settings.ini present.
This bug was hackily fixed in 0.9.1 by having settings.ini be present in the zip.
Added option to compile with MAME keyboard layout for use in an arcade cabinet.
Reworked the "Enter Highscore" screen with an onscreen keyboard instead of the
"up/down/menu" thing, which didn't seem nearly as intuitive.
Solved random-letterss/segfault in highscore entry.
Playlist functionality (overrides music= setting in levelfiles with a playlist entry)
this is done to make it easier to put music on packs. The entries are placed in
packname/info.ini and have the format mus=ff-tt,music file.ogg where ff is from
level and tt is to level. mus=00-03,music/song2.ogg will play packname/music/song2.ogg
in levels 0,1,2,3. And mus=23-23,music/song3.ogg will play packname/music/song3.ogg
in level 23.
Changed Wiz default clock to 500 mhz instead of 400 to improve performance.
When completing a pack, PACKNAME/finished.png is loaded and shown instead of wall-o-text.
However, another wall-o-text is shown if there is no finished.png in the pack.
Moved some levels around, removed some levels. 80 levels total.
Added optional WxH argument to tools/updatelevelpreviews.sh to generate images of given size,
while not useful in the game, they are useful for sorting levels (using an image-viewing app to browse them)
"Commercial" for the pack function. in the start of some levels.
Level editor now reads and writes all level properties, including optional ones.
Updated data/empty.wzp so it contains all level properties, and comments explaining their function and usage.
Added another intro level to teleports, added intro-images to those levels.
Updated the cursor in the NES pack.
Removed "template" pack, it does nothing that the main pack does not show allready.
Fixed music changing in intermediate screens ("Level Stats" and "Entering Level").
Fixed crash that could happen when entering highscores.
Updated ports list (gee, someone ported it to a phone, neat..)
Updated changelog and decided to use X.Y.Z versioning.
Program now calls SDL_Quit() on exit (resets screen-resolution if in fullscreen)
tools/releaser.sh now generates the src package witout src-graphics, instead it generates a srcgfx tarball seperately.
moved the unused theme graphics into src graphics..