I've finally released version 0.5.0. The primary focus was enabling unicode support, though there's a couple other small fixes as well.
I've decided to migrate the project over to subversion. All new development (if I ever get around to it), will be done on that tree.
We finally got version 0.4.2 out the door.
As usual, see the release notes for the details.
Next up: version 0.5.0 featuring Unicode support (that's the plan anyway).
It's been quite a while since our last release, but things are still progressing. It's hard to say how fast development will continue, but there's plenty of ideas of things to come.
I felt the itch, so I've started working on wGui again.
I'm trying to sort out a crash bug in the popup menus that is proving rather stubborn. I've also been playing with the CFrame class some more, and am adding some neat transparancy effects.
Further development in wGui is currently on hold. Unless there's suddenly a rise in interest in the project, I'm going to be taking some time to work on other projects. Of course I'll still be keeping an eye on things to answer any questions and provide any help that I can.
While version 0.4.0 is our latest and greatest release, it does have a few issues, so you might want to consider version 0.3.3 instead.
At last 0.4.0 is here.
It may not be much of a change visually, but under the hood it's a whole new ball game.
Yep. Version 0.3.3 is released. Enjoy.
And now we can get working on 0.4.0!
Version 0.3.2 is now out.
Big new features:
A new tutorial, a new multiline textbox control, and a logging control.
I've added a new tutorial to the Sourceforge docs area which covers making a custom control.
We're also hoping to release version 0.3.2 sometime early next week. We're under a feature freeze for the release, and are in the process of testing, updating docs, and just getting ready for it.
Some of the changes in 0.3.2:
New logging class.
New TextBox (multiline!) control
New custom control tutorial
A bunch of new features for scrollbars and edit controls
And of course the usual bunch of bugfixes and performance improvements.
Progress in wGui is continuing in it's usual little hiccups of productivity. It's been a while since I laid out any sort of road map to where we're going with this, so I figured I'd take care of that now.
In the last road map, I mentioned that we were working on a text config file and a CFrame class. While we managed to complete the config file, the CFrame class has only progressed a little way. We are no longer planning on having it completed for a 0.3.x release.... read more
It's been a long time since we unleashed 0.3.0, and 0.3.1's been pounding at the gates to get out. There's an issue with the unit tests on Linux builds that needs to be fixed first, but I'm hoping to have this out by the end of the week.
One of the big new things is a unit test framework that helped us find a fix a number of rather subtle bugs. There's also a number of performance improvements and new features. You'll just have to see the changelog for all the details.
Well, it's been a long time in coming, but we've finally release version 0.3.0. It's by far the largest release yet, and represents thousands of lines of code. I'm not even going to try and cover what's changed here. Just be sure to check out the change log.
To those of you who keep a close eye on things, you'll be noticing the term wGui_ex popping up more and more around here. What does it mean you ask?
Well it's quite simple. We've always intended wGui to be a simple and light library, but our new developer Lucio (krakengore) has been challenging that decision. The new controls he's created are absolutely incredible, and look great. But we didn't really feel they belonged in wGui proper.
So we created the wGui_ex subproject, a place to put all the advanced controls. This will be part of the same CVS tree, but will act as a dividing line between what is fancy, and what is absolutely necessary.
It'll be a couple weeks yet before we're ready to release the first version of wGui_ex (we're trying to get wGui 0.3.0 out first), but it'll be worth the wait.
I'd like to welcome Lucio (krakengore) to the development team. He's bringing in some rather fancy looking controls, and some great ideas. You can look forward to seeing the results in the next release.
Here's the direction that wGui will be taken in the near future. Considering our sporadic development style, I'm not going to bother attaching any dates to it.
We're currently planning on 0.3.0 as the next full release. We're hoping to introduce two big things in this iteration. First, will be the CFrame class (the beginnings of which are in the 0.2.x releases). This will enable people to have multiple 'windows' in their application, including message boxes. Secondly we're going to be introducing a settings file, which will allow a lot of flexibility in configuring the look of the controls, with the simple editing of a text file. It will also allow us to better handle fonts and such.... read more
It's taken us a while to get around to it, but version 0.2.1 has finally been released. Improvements abound, so check it out.
We're approaching a 0.2.1 release! So what's in it you ask?
Plenty is the answer.
Lots of bugfixes, fixing things like menu drawing problems and such.
Some new project files for Visual C++ 6 and Visual C++.NET 2003.
And the ability to change mouse cursors has been added.
We're finally releasing version 0.2.0. This release marks some major steps in the code. There's new controls, extensions to old controls, bugfixes, and performance improvements. See the CHANGES file for the complete list of changes.
We finally got it pushed out the door. There are a couple new features along with a number of bugfixes. See the release notes for more details.
After taking a little break from active development, we've put our axes to the grindstone, and are almost ready to release version 0.1.1.
This is primarily a bugfix release (we've fixed all known bugs), but it also contains a new dropdown control.
I've added the Calculator tutorial to the Docs section here on Sourceforge.
The first real beta release (0.1.0) is about ready. Hopefully it will be out early next week.
The largest change with this release will be the new autoconf/automake build system.
There's also a new tutorial in the documentation.
And one or two small bugfixes.