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VXL is a multi-platform collection of C++ software libraries for
Computer Vision and Image Understanding developed and maintained by a
number of research groups around the world. More details are available
at http://vxl.sourceforge.net/

----------------------------------------------------------------------

These installation instructions are also available at
  http://vxl.sourceforge.net/releases/install-beta.html

----------------------------------------------------------------------


How to build VXL
----------------

The most common build system used for VXL is CMake. You should first
download and install CMake, available at http//www.cmake.org. VXL
requires CMake version 1.4.3 or higher.

Extract the VXL source into the directory vxl-1.0-beta2. Create a
separate output directory bin parallel to the source directory:

   .../.../... ---+--- vxl-1.0-beta2 ---+--- vxl
                  |                     |
                  |                     +--- vcl
                  |                     ...
                  |
                  +--- bin

Let us call the former $VXLSRC and the latter $VXLBIN. 

Change current directory to $VXLBIN and run CMake, specifying $VXLSRC
as the source directory.

Unix and Cygwin: Run

  ccmake $VXLSRC
        
Windows: Run CMakeSetup and specify the source and binary directories
  as $VXLSRC and $VXLBIN, respectively.

Repeatedly select "Configure" ("C" on Unix) until the entries
stop changing and you get the chance to generate the makefiles ("OK"
on Windows, and "G" on Unix).

In the CMake interface, you can choose which parts of the VXL tree you
wish to build. The default is to build everything except vgui and its
dependents. Building vgui requires the presence of OpenGL and
GLU. Often, these are in a platform specific area of the machine, and
hence cannot be detected by CMake. If you have these on your system,
and wish to build vgui, set BUILD_VGUI to "ON" and make sure the
appropriate entries in the CMake cache are valid.