From: <pyr...@us...> - 2011-04-10 21:12:05
|
Revision: 13189 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=13189&view=rev Author: pyramid3d Date: 2011-04-10 21:11:57 +0000 (Sun, 10 Apr 2011) Log Message: ----------- Fixed AsteroidFighterBase marker materials to separate turrets and docking ports. Modified Paths: -------------- trunk/masters/units/installations/AsteroidFighterBase/AsteroidFighterBase_marker.obj trunk/masters/units/installations/AsteroidFighterBase/sources/AsteroidFighterBase.blend Removed Paths: ------------- trunk/modtools/UnitConverter/uc_releasenotes.txt Modified: trunk/masters/units/installations/AsteroidFighterBase/AsteroidFighterBase_marker.obj =================================================================== --- trunk/masters/units/installations/AsteroidFighterBase/AsteroidFighterBase_marker.obj 2011-04-10 21:02:53 UTC (rev 13188) +++ trunk/masters/units/installations/AsteroidFighterBase/AsteroidFighterBase_marker.obj 2011-04-10 21:11:57 UTC (rev 13189) @@ -1,6 +1,6 @@ -# Blender3D v249 OBJ File: AsteroidFighterBase_v05.blend +# Blender3D v249 OBJ File: AsteroidFighterBase.blend # www.blender3d.org -o dock_secondary_dock_001.013 +o dock_secondary_marker v -14.134727 50.992817 114.665520 v -13.634727 50.992817 116.665520 v -14.634727 50.992817 116.665520 @@ -11,7 +11,7 @@ f 1 4 2 f 2 4 3 f 4 1 3 -o dock_auto_20_dock_001.012 +o dock_auto_20_marker.003 v -18.434219 257.523926 -37.631012 v -16.934219 257.523926 -31.631012 v -19.934219 257.523926 -31.631012 @@ -22,7 +22,7 @@ f 5 8 6 f 6 8 7 f 8 5 7 -o dock_auto_10_dock_001.011 +o dock_auto_10_marker.002 v -18.434219 197.628250 -35.631012 v -17.434219 197.628250 -31.631010 v -19.434219 197.628250 -31.631010 @@ -33,7 +33,7 @@ f 9 12 10 f 10 12 11 f 12 9 11 -o turret_turretpd_04_dock_001.010 +o turret_turretpd_04_marker.013 v -132.107849 6.722792 -102.770889 v -131.803894 6.165219 -100.809586 v -130.995819 5.820962 -101.287613 @@ -44,7 +44,7 @@ f 13 16 14 f 14 16 15 f 16 13 15 -o turret_turretpd_03_dock_001.009 +o turret_turretpd_03_marker.012 v -54.400688 21.981497 -124.997681 v -54.558956 21.491579 -123.001450 v -53.573643 21.564295 -123.155960 @@ -55,7 +55,7 @@ f 17 20 18 f 18 20 19 f 20 17 19 -o turret_turretpd_02_dock_001.008 +o turret_turretpd_02_marker.011 v 95.269943 30.866810 26.761946 v 93.977180 29.519403 27.635592 v 94.688866 29.654648 28.324957 @@ -66,7 +66,7 @@ f 21 24 22 f 22 24 23 f 24 21 23 -o turret_turretpd_01_dock_001.007 +o turret_turretpd_01_marker.010 v 58.340977 8.846793 87.136742 v 58.844383 8.339492 85.203033 v 57.848961 8.431760 85.178253 @@ -77,7 +77,7 @@ f 25 28 26 f 26 28 27 f 28 25 27 -o turret_beam_03_dock_001.006 +o turret_beam_03_marker.006 v -11.713696 59.235283 107.756065 v -11.210287 57.237808 107.837738 v -12.205713 57.233353 107.742310 @@ -88,7 +88,7 @@ f 29 32 30 f 30 32 31 f 32 29 31 -o turret_beam_02_dock_001.005 +o turret_beam_02_marker.005 v -161.301529 -13.443443 -53.989754 v -159.304047 -13.926406 -54.153576 v -159.299591 -12.960481 -53.894794 @@ -99,7 +99,7 @@ f 33 36 34 f 34 36 35 f 36 33 35 -o turret_beam_01_dock_001.004 +o turret_beam_01_marker.004 v -151.359406 30.030193 -49.961323 v -149.361923 29.547230 -50.125145 v -149.357468 30.513157 -49.866364 @@ -110,7 +110,7 @@ f 37 40 38 f 38 40 39 f 40 37 39 -o turret_beamheavy_03_dock_001.003 +o turret_beamheavy_03_marker.009 v -36.675819 -39.787838 87.489021 v -36.175819 -39.787838 85.489021 v -37.175819 -39.787838 85.489021 @@ -121,7 +121,7 @@ f 41 44 42 f 42 44 43 f 44 41 43 -o turret_beamheavy_02_dock_001.002 +o turret_beamheavy_02_marker.008 v -38.315338 131.355042 -17.201349 v -38.815338 131.355042 -19.201349 v -37.815338 131.355042 -19.201349 @@ -132,7 +132,7 @@ f 45 48 46 f 46 48 47 f 48 45 47 -o turret_beamheavy_01_dock_001.001 +o turret_beamheavy_01_marker.007 v -11.229551 117.995331 -87.160927 v -10.729551 117.995331 -85.160927 v -11.729551 117.995331 -85.160927 @@ -143,7 +143,7 @@ f 49 52 50 f 50 52 51 f 52 49 51 -o dock_main_dock_001 +o dock_main_marker.001 v -18.434219 144.800583 -33.631004 v -17.934219 144.800583 -31.631006 v -18.934219 144.800583 -31.631006 Modified: trunk/masters/units/installations/AsteroidFighterBase/sources/AsteroidFighterBase.blend =================================================================== (Binary files differ) Deleted: trunk/modtools/UnitConverter/uc_releasenotes.txt =================================================================== --- trunk/modtools/UnitConverter/uc_releasenotes.txt 2011-04-10 21:02:53 UTC (rev 13188) +++ trunk/modtools/UnitConverter/uc_releasenotes.txt 2011-04-10 21:11:57 UTC (rev 13189) @@ -1,165 +0,0 @@ -#--------------------------------------------------------------------------------- -# Vega Strike modding program for obj to bfxm conversion -# Copyright (C) 2008 Vega Strike team -# Contact: hel...@us... -# Internet: http://vegastrike.sourceforge.net/ -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 3 -# of the License, or (at your option) any later version. -# -# Description: Takes obj file inputs master textures, creates bfxm output -# Also converts textures to dds -# Author: pyramid -# Contact: py...@sa... -#--------------------------------------------------------------------------------- - -# --------------------------------------------------------------------------------------- -# Release Notes -# --------------------------------------------------------------------------------------- - -2008-11-03 | v0.38 -Features: -* check png textures for POT dimensions -* check textures image type based on image header (magic) accepted by nvcompress (png) (with Python 2.6 only) -* standard sorting of units.csv (by type, role, and alpha) -* unit.csv editor - added dual/quad shield editing -* workspace config files are portable (workdir is replaced by dir from where workspace file is read) -Bugfixes: -* bugfix for submeshes and faction textures -* bugfix for resetting unit parameters -* corrected default blendmode storing in workspace -* workspace save on changed parameters doesn't occur at startup - -2008-10-24 | v0.37 -* subunit name matching will search for exact match first, then closest match -* store only main model in workspace config for markers -* avoid setting workdir when fetching .ani textures from helper subdir -* bugfix for reading workspace config files with submeshes -* bugfix for reset unit to include subunits and docks -* bugfix for adding turret and subunit information from markers -* bugfix for opening models with added submeshes (more than registered in workspace config file) -* bugfix for mtl file saving with submeshes - -2008-10-23 | v0.36 -* support for blink lights (pointing to ani files in diffuse texture) -* improved error handling with models that were not found - -2008-10-22 | v0.35 -* added support for submeshes -* swap back to main model if a marker is loaded (to avoid adding textures on the marker) -* added Cargo_Import (fort station trade) editor - -2008-10-15 | v0.34 -* integrated simple forward/backward browser through units.csv -* added editing facilities for speed, acceleration (linear and angular) -* added editing of capacitors, jump drive, overdrive, SPEC drive -* added editing of radar parameters, cargo -* joined marker-based mounts (turrets, subunits, docking ports, engines) on one tab -* renamed "Mount" to "Marker" for required obj file -* correction for shield variable double naming - -2008-10-11 | v0.33 -* guessing unit type when adding new models -* bugfix for hud image refresh from units.csv when viewed unit is different from model -* added stats for protection and meneuver, upgrade/hull volume -* all stats units are according to the international unit system (SI) - -2008-10-09 | v0.32 -* provided default units.csv entry for installations -* installations testing as bases in Modelview.system file -* made copied files better readable in stdout -* bugfix for bypassing compressed textures -* added vssystem.py for reading/writing system files (tentative due to non-conformity to xml standard) - -2008-10-08 | v0.31 -* changed texture headers to 'input/output textures' -* added support for texture 5 (PRT) -* no compression of PRT texture 5 ever -* get units.csv column entries based on column names (instead of fixed positions) -* reads texture info from mtl file after conversion from bfxm file -* new config option for using input textures in bfxm (instead of compressed textures) -* minor visual reorganization (config options, textures) -* save ini on exit using atexit python function -* separated iniWrite() and workspaceWrite() -* bugfix for selecting models in workspace -* fix for double header in mtl saving -* update of incoherent mtl reference in obj file - -2008-10-07 | v0.30 -* saves separate config files for each workspace -* added application icon -* bug fix for shield model textures naming -* fix to not convert mount meshes -* improved configuration read/write -* config options for (backing up obj/mtl files, creating xmesh files) - -2008-10-05 | v0.29 -* bugfix for scaled helper objects -* engine thruster diameter is read from the helper object - - -2008-10-04 | v0.28 -* supports adding models from bfxm. When adding a new model just point to either bfxm or obj file. It will convert a bfxm to obj and then you can continue the regular workflow. The textures used in the bfxm file will not yet be loaded (this is the next step). -* provides configurable units dir behavior: either 'units/Shipname' or 'units/vessels/Shipname'. As such it supports VS and Mods equally. - -2008-09-24 | v0.27 -* doesn't require material export, the mtllib entry will be created in th eobj file if missing (and mtl file is created from scratch as before). -* you can now store your default shader under Config. -* fixed unwanted delete of file names on browse cancel. -* deleted the ini file from release. it will be created from scratch on first run, but you'll need to Config the app to work correctly (warning is shown). -* manual sounds entry form (though unit sounds do not seem to work in-game). - -2008-09-15 | v0.26 -* You can now change the thruster type. -* Browse and change the turret types -* Supports subunit and turret helper objects -* Add upgrades from a dropdown (to change, just delete the corresponding entry between {} in the form) - -2008-09-13 | v0.24 -* makes use of mount helper objects for engine and turret placement -* Helper objects must follow the convention as described in the wiki (engine_*, turret_*). -* You may use substrings of turret types available in data/units/subunits directory for the subtype naming, e.g. turret_PminusBeam will create a turret of type turretLR_PminusBeam -* Helper objects must be exported all together to a separate obj file. -* The obj file must contain the word "mount", the sentence case is unimportant (so it can be e.g. "Mounts" -* You must add this obj file to the workspace in UnitsConverter to make use of it. -* vector snap to cartesian axes is available in the vector class - -2008-09-10 | v0.23 -* first UnitConverter version that is error-free and offers basic functionality - -2008-09-07 | v0.20 -* added compression of the hud image -* possibility to add shield mesh to the model workspace -* editor for basic unit information (type, combat role, shield, cockpit, description, scale) -* Display of the native mesh dimensions (length, width, height, all without scale adjustment) -* added testing the unit in VS, optionally with alternate faction textures -* bug fixes - -2008-08-29 | v0.12 - -2008-08-28 | v0.09 -Rudimentary functionality capable of supporting basic model and texture conversion operations is in place. With the tool you can now: -* assign textures to models -* change techniques -* change blend mode -* select factions from an option dropdown -* view on-screen instructions for each workflow module -* copy the converted files to the units data dir for the model. If the dir doesn't exist, it will be created. - -2008-08-27 | v0.07 -* convert model meshes -* convert shield meshes -* compress default master textures to dds -* compress faction master textures -* remembers master textures -* obj/mtl error checking and validation -* create new mtl file (or default mtl file if none exists) - -2008-08-26 | v0.04 -* supports the workflow with a main mesh and a texture set - -2008-09-09 | v0.03 - -2008-09-07 | v0.00 |