From: <sup...@gm...> - 2005-09-22 21:16:42
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> If it's possible at all, it should be also possible to implement LCD > optimized > rendering directly in RGBA. Are you absolutely sure that it is not simply *adding* the seperate alpha of RGB used in the scanline, and that is the common alpha? You create the separate alphas by stretching the geometry by a factor of 3 horizontally. So calculating the common alpha should simply be "unstretching" the geometry, which is done by simply adding the alpha values, no? Of course, if you need to apply "weighting" to the different RGB alphas to avoid color fringing, then it should be done after the common alpha is calculated. Best regards, -Stepan |