Commit [r1289] Maximize Restore History

SHADERS: Remove invariant from lightcompositing.frag outputColor.

Fixes Mesa 10.3 GLSL compile error:
"cannot be marked invariant; interfaces between shader stages only"

log0 2014-07-21

changed /branches/vdrift-data-vertex/shaders/gl3/lightcompositing.frag
/branches/vdrift-data-vertex/shaders/gl3/lightcompositing.frag Diff Switch to side-by-side view
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